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More Declarer Play The Bergen Way

 
 
   
 

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Chapter 3: Suit Combinations For Fun & Profit .................. 33


© 2006 - Marty Bergen

 

Chapter 4

Life in Notrump

© 2006 - Marty Bergen


Page 49
Life in Notrump

Too many players become nervous when considering playing a notrump contract. They remember the devastating feeling of going down in 3NT when the opponents gleefully cashed the first five tricks.

As unpleasant as those memories may be, try not to overreact. Marty Sez: Notrump contracts are usually easier to play than suit contracts.”

A notrump contract is essentially a race. Each side hopes to finish first by establishing its suit and cashing enough tricks to “win” the hand. 

Playing a suit contract involves more considerations. In addition to deciding whether you should work on a short suit or a long suit, you always have to resolve the usually crucial but often subtle question: 
Should you or should you not draw trumps first?

When playing a notrump contract:

• Count your guaranteed, immediate winners.
• Figure out how many more tricks you need.
• Select a suit that will provide those tricks.
• Make sure you have the necessary entries.
• Decide how to cope with the suit led.

On your mark, get set, go.

© 2006 - Marty Bergen


Page 50
Life in Notrump

Sometimes, the Eight is Enough

Contract: 3NT
Lead:
Q
   North
K 5
9 7 5 4 2
A J 2
J 5 4
     
 
 
       South
8 6 4
A 10
K 8 4 3

A K Q 9
   

West   North   East     South

  --        --        --         1NT

Pass     2*    Pass      2

Pass     2NT     Pass    3NT

All Pass

2* = transfer to hearts

North responded with a Jacoby Transfer and then invited game by bidding 2NT. You’re concerned about spades, but like your two honors in partner’s heart suit and your very strong club suit. You also like the fact that your 16 HCP include no jacks!

Because jacks are the most over-rated honors, you should look favorably at worthwhile hands that contain no jacks. Based on a lot more pluses than minuses, I agree with your 3NT bid.

© 2006- Marty Bergen


Page 51
Life in Notrump

Unfortunately, when West leads the Q and dummy hits the table, you don’t like your chances. With no confidence, you try the K, but East wins his ace and returns the 2. Hopefully, this card represents some good news. It suggests that East started with four spades, which means that you’re not down yet.

On the third round, you discard dummy’s 2. On the fourth round of spades, you discard dummy’s 4 and your own 10. East wins the fourth spade and leads a heart to your now-singleton ace.

Five tricks have been played, and having lost the first four, you need every one of the remaining eight tricks. Unfortunately, you have only six sure winners – two diamonds and four clubs. Your only hope to make the contract is to win two additional diamond tricks.

You lead the 3 and West plays the 9. You finesse the J and hold your breath. It wins, so you cash the A and West plays the Q. Very interesting. That leaves the following position:

2
 

  K 8

When you lead the 2 from dummy, East follows with the 7. You finesse the 8, and, as expected, West shows out. Yessss! You now claim your K and four club winners and score up your game.

© 2006- Marty Bergen


Page 52
Life in Notrump

Here is the entire deal:

Contract: 3NT
Lead:
Q
   North
K 5
9 7 5 4 2
A J 2
J 5 4
     West
Q J 10 3
K J 8
Q 9
8 7 6 3
     East
A 9 7 2
Q 6 3
10 7 6 5
10 2
 
       South
8 6 4
A 10
K 8 4 3

A K Q 9
   

Very important defensive note: You successfully finessed dummy’s J and then cashed the ace.  Suppose West had been dealt the Q 10 9.  At that point, any West worth his salt would drop the queen – the card that he was known to hold.

That mandatory falsecard would create the opportunity for a deep finesse – and result in you (or I) going down several tricks.

© 2006- Marty Bergen


Page 53
Life in Notrump

Entries – the Name of the Game

Contract: 3NT
Lead:
7
   North
K J 5
J 10 8 7 3
6 4 3
8 3
   
 
     
       South
A 9 6
Q 9
A K J 5

A K 4 2
     

West   North   East     South

  --        --        --         2NT

Pass     3*    Pass      2

Pass    3NT     All Pass

3* = transfer to hearts

Question 1: After West’s fourth-best spade lead, how many spade tricks do you have?

Question 2: What suit (or suits) do you plan to work on to make your contract?

Question 3: What card will you use to win the opening lead?

© 2006- Marty Bergen


Page 54
Life in Notrump

Question 1: After West’s fourth-best lead, how many spade tricks do you have?

Answer: Time to apply the Rule of 11. Subtracting 7 from 11 equals 4. This tells you that there are a total of four cards above the 7 between yourself, dummy, and East. You have two cards: the ace and 9. Dummy has two higher cards, the king and jack. Therefore, East has no spades above the 7. Winning three spade tricks will be easy.

Question 2: What suit (or suits) do you plan to work on to make your contract?

Answer: Hearts is the only suit you need to work on.  Counting 3 spade tricks, you have 7 winners off the top. You need only 2 additional tricks. Fortunately, you have all the heart intermediates, so you should be able to win 3 heart tricks while losing only 2.

Question 3: What card will you use to win the opening lead?

Answer: To ensure two spade entries to North’s hand for later, you must now take your A. When you lead the Q, East should duck, but you’ll continue hearts and drive out a heart honor. East will win and lead the J, but you’ll win and take the marked spade finesse.  Then it’s easy to knock out East’s last heart honor. Once you do, dummy will have 2 heart winners and a guaranteed entry in the K, and you’ll win 10 tricks.

© 2006 - Marty Bergen


Page 55
Life in Notrump

If you had won the first trick with the 9, you’d still have the A, so you’d have only one spade entry to the board. If East is smart enough to duck when you lead the Q, he will cut you off from dummy’s hearts and limit you to one heart trick.

Here is the entire deal:

Contract: 3NT
Lead:
7
   North
K J 5
J 10 8 7 3
6 4 3
8 3
     West
Q 10 8 7
5 4
Q 9 8 7

Q 7 5

 
   East
4 3 2
A K 6 2
10 2

J 10 9 6
 
       South
A 9 6
Q 9
A K J 5

A K 4 2
   

Marty Sez: Sometimes, it is not correct to win a trick as cheaply as possible.

© 2006 - Marty Bergen


Page 56
Life in Notrump

Waste Not, Want Not

Declarer should lead an honor for a finesse only when he will be well-placed if it is covered.

Contract: 3NT
Lead:
Q
   North
A
J 3 2
7 3 2

9 7 6 4 3 2
     West
Q 10 8 7
8 7 6 5
J 6

Q J 5

 
   East
K 9 8 7
Q 9
10 9 8 5 4

K 10
 
       South
6 5 3 2
A K 10 4
A K Q

A 8
   

Declarer has seven tricks in top cards, and his only hope is to win two additional heart tricks. But if he leads the J at trick two, and East covers with the queen, South can win only the ace, king, and 10.

Because he is missing the 9, South must not waste the J. Instead, he should lead dummy’s 2 and finesse the 10. After that wins, he can cash the A.  When the Q falls, he can lead the 4 to the J, and get back to his hand to cash the K.

Chapter 5: Maximizing Your Entries .................................. 57


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