BridgeHands

Google BridgeHands

 HOME  Encyclopedia  Newsletter  Laws  Products  Services  Reviews  Tournaments  Blog  Training  Practice   HELP
 You are at:

Help

Contract Rubber Bridge Laws
Part 7 - Law 73-81: The Score

 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
81

This document is provided courtesy of the
American Contract Bridge League

2990 Airways Blvd. S Memphis TN 38116–3847
901–332–5586
S Fax 901–398–7754
 

THE SCORE

LAW 72
POINTS EARNED

The result of each deal played is recorded in points, which fall into two classes:
1. Trick Points. Only declarer's side can earn trick points, and only by winning at least the number of odd tricks specified in the contract. Only the value of odd tricks named in the contract may be scored as trick points (see Law 81). Trick points mark the progression of the rubber toward its completion.
2. Premium Points. Either side or both sides may earn premium points. Declarer's side earns premium points by winning one or more overtricks; by fulfilling a doubled or redoubled contract; by bidding and making a slam; by holding scorable honors in declarer's or dummy's hand; or by winning the final game of a rubber.* The defenders earn premium points by defeating the contract (undertrick penalty) or by holding scorable honors in either of their hands (see Law 81).
Each side's premium points are added to its trick points at the conclusion of the rubber.
 

* For incomplete rubber, see Law 80.
 

LAW 73
PARTSCORE - GAME

The basic units of trick points are partscore and game. A partscore is recorded for declarer's side whenever declarer fulfills a contract for which the trick points are less than 100 points. Game is won by that side which is the first to have scored 100 or more trick points either in a single deal or by addition of two or more partscores made separately. No partscore made by either side in the course of one game is carried forward into the next game.
 

LAW 74
THE RUBBER

A rubber ends when a side has won two games, At the conclusion of the rubber, the winners of two games are credited with a premium score of 500 points if the other side has won one game or with 700 points if the other side has not won a game. The trick and premium points scored by each side in the course of the rubber are then added. The side with the larger combined total wins the rubber, and the difference between the two totals represents the margin of victory computed in points.
 

LAW 75
METHOD OF SCORING

The score of each deal must be recorded, and it is preferable that a member of each side should keep score.
Scores are entered in two adjacent columns separated by a vertical line. Each scorer enters points earned by his side in the left-hand column, and points earned by his opponents in the right-hand column.
Each side has a trick point score and a premium point score, separated by a horizontal line intersecting the vertical line. All trick point scores are entered, as they are earned, in descending order below the horizontal line (below the line), all premium point scores in ascending order above the line.
Whenever a game is won, another horizontal line is drawn under all trick point scores recorded for either side, in order to mark completion of the game. Subsequent trick point scores are entered below that line.

 

LAW 76
RESPONSIBILITY FOR THE SCORE

When the play of a deal is completed, all four players are equally responsible for ascertaining that the number of tricks won by each side is correctly determined and that all scores are promptly and correctly entered.
 

LAW 77
TRANSFERRED TRICKS

A trick transferred through a revoke penalty is reckoned for all scoring purposes as though it had been won in play by the side to which it had been awarded.*
 

* Declarer plays in 3H and takes eight tricks. A revoke by a defender is found to have been established, with the penalty determined to be two tricks. Two tricks are transferred from the offenders to declarer, who therefore has 10 tricks. Since he bid only 3H, he scores 90 trick points, which count toward game, and 30 premium points for the overtrick.

 

LAW 78
CORRECTION OF THE SCORE

When it is acknowledged by a majority of the players that a scoring error was made in recording an agreed-upon result (e.g., failure to enter honors, or incorrect computation of score), the error must be corrected if discovered before the net score of the rubber has been agreed to. However, except with the consent of all four players, an erroneous agreement as to the number of tricks won by each side may not be corrected after all players have called on the next deal.
In case of disagreement between two scores kept, the recollection of the majority of the players as to the facts governs.

 

LAW 79
DEALS PLAYED WITH AN INCORRECT PACK

Scores recorded for deals played with an incorrect pack are not subject to change by reason of the discovery of the imperfection after the cards have been mixed together.
 

LAW 80
INCOMPLETE RUBBER

When, for any reason, a rubber is not finished, the score is computed as follows:
If only one game has been completed, the winners of that game are credited with 300 points; if only one side has a partscore or partscores in a game not completed, that side is credited with 100 points; the trick and premium points of each side are then added, and the side with the greater number of points wins the difference between the two totals.


 

LAW 81
SCORING TABLE

TRICK SCORE
Scored below the line by declarer's side.
RUBBER, GAME, PARTSCORE, CONTRACT FULFILLED
  IF TRUMPS ARE
  C D H S
For each trick over six, bid and made
Undoubled 20 20 30 30
Doubled 40 40 60 60
Redoubled 80 80 120 120
 
  AT A NOTRUMP CONTRACT
 
  Undoubled Doubled Redoubled
For the first trick over six,
bid and made
40 80 160
For each additional trick
 over six,bid and made
30 60 120
 
The first side to score 100 points below the line, in one or more hands, wins a GAME. When a game is won, both sides start without trick score toward the next game. First side to win two games wins the RUBBER POINTS.
 
 
PREMIUM SCORE
Scored above the line by declarer's side.
For winning the RUBBER, if opponents have won no game 700  
For winning the RUBBER, if opponents have won one game 500  
For having won the only game in an UNFINISHED RUBBER 300  
For having the only PARTSCORE in an unfinished game 100  
For making any DOUBLED contract 50  
For making any REDOUBLED contract 100  
 
 
SLAMS
For making a SLAM Not Vulnerable Vulnerable
Small Slam (12 tricks), bid and made 500 750
Grand Slam (all 13 tricks), bid and made 1000 1500
 
 
OVERTRICKS
For each OVERTRICK Not Vulnerable Vulnerable
(tricks made in excess of contract)
 
Undoubled Trick Value Trick Value
Doubled 100 200
Redoubled 200 400
 
 
HONORS
Scored above the line by either side:
For holding four of the five trump HONORS
(A, K, Q, J, 10) in one hand
100  
For holding all five trump HONORS
(A, K, Q, J, 10) in one hand
150  
For holding all four ACES in one hand
at a notrump contract
150  
 
 
UNDERTRICK PENALTIES
Tricks by which declarer fails to fulfill the contract: scored above the line by declarer's opponents, if contract is not fulfilled.
 
  Not Vulnerable
  Undoubled Doubled Redoubled
For first undertrick 50 100 200
For second and third undertrick 50 200 400
For each additional undertrick 50 300 600
 
  Vulnerable
  Undoubled Doubled Redoubled
For first undertrick 100 200 400
For each additional undertrick 100 300 600
                   

 

 
NOTE: The printed (American) version erroneously states:
"Scored above the line by declarer's side.", which is wrong (see Law 75).

 

HOME  Encyclopedia  Newsletter  Laws  Products  Services  Reviews  Tournaments  Blog  Training Practice Links HELP
Contacts: Sales  Support  Reviews  Q&A    Disclaimer    Privacy    © 2005 BridgeHands   Updated 01/22/11