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Fast Arrival - An approach of quickly jumping to game to deny extra values which might invite slam.  Thus, a fast arrival player makes intermediate-level forcing calls to show extra values to suggest slam exploration.  Signoff examples of a fast arrival include:

4S typically shows 5+ Spades & weak hand

4H shows an
opening hand

Opener's 1D-2H reverse shows 17-21 points

1S - 4S;

1C - 1H;
2H - 4H;

1D - 1S;
2H - 4H


However, Fast Arrival (denying extra values) does not apply in auctions when partner has not limited their hand, as:

Opener not restricted

2H is Fourth Suit Forcing

On 2/1, 2N is "Good Bad"

Forcing
Opener with
extra values

3N jump after Inverted Minor

1C - 1H;
1S - 3N;

1D - 1S;
2C - 2H;
3N

1S - 2C;
2D - 2N

2C - 2D;
3S

1C - 2C;
3N

Also see Slow Arrival

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