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Big Club
- Systems using the 1 Club System include: Bangkok Club, Italian Blue Club, Canary Club, Carrot Club, French Club, Little Roman, Marmic, Orange Club, Precision, Relay, Roman System, Roth Club, Simplified Club, Trefle Squeeze, Vanderbilt, Vienna.

 The following methods are used by many Precision players - Note: all artificial bids are alertable

See below for other methods.

Also see Precision/Big Club Books, Alpha Cuebid , Beta Cuebid, Trump Asking Bid, Control Asking Bid, Suit Asking Bid, Delta Asking Bid.

Illustrative Precision system based on the book "Precision Today":

Opening Bids

1C

16+ HCP or a very good 15 HCP hand.

1D

11-15 HCP with 2+ Diamonds

1H/S

11-15 HCP with 5+ suit

1N

10-12, 11-14, 13-15 HCP (various opening ranges are in use)

2C

11-15 HCP with 6+ Clubs maybe with 4-5 card major (simplified method)

2D

11-15 HCP with a three suited hand with shortness in Diamonds

2H/S

5-10 HCP with 6+ cards in major suit (preemptive weak 2)

2N

22-23 HCP, balanced (standard);
optionally Unusual Notrump - weak with long minors

3C+

Same as other systems - preemptive at 3 level, Gambling 3N, NAMYATS

 

1N Opener: 10 – 12 points (1st, 2nd, and3rd seat)
(treatments vary with other Notrump ranges)

1N – 2D

Forcing Stayman (to game); may not have 4 card major

1N – 2C;
any – 2N

Game invitational, denies a 4 card major

1N – 2N;

Game invitational, denies a 4 card major

1N – 2C;
2D – 2H

Crawling Stayman to play or correct to 2S; Garbage Stayman too.

1N – 2H/S/3C/D

To play

1N – 3H/S

Game forcing, 5er; Opener chooses 3NT or 4H/S

1N – (X) – P

To play; may be 9-13 HCP

1N – (X) – XX

One suited hand (Moscow Escape), opener puppets to 2C, responder Passes or bids suit if required

1N - (X) – 2C/D/H

Responder has support for suit and higher suit (Moscow Escape), opener Passes or bids lowest reasonable suit

1N – (X) – 2N

Unusual Notrump for the minors (Lebensohl "off")

1N - 2C/D;
2x - 3y

New suit at 3 level shows 6+ card suit.
Invitational if responder began with 2C
Game forcing (Slam try) if responder began with 2D

1N – (any) – 2x

To play

1N – (any) – X

Takeout Lebensohl (some play standard penalty treatment)

1N – (2x) – 3x

Stayman without stopper (not Western Cuebid)

 

2D Opening: 11-15 points, Diamond shortage

2D – 2H/S/3C

To play, 0-11

2D – 2N

Query asking; have 11 HCP+ with shortness to ask.

2D – 2N;
3C

3=4=1=5
(aid: 1st step black 3C = only 3S)

2D –2N;
3D

4=3=1=5
(aid: 2nd step red 3D = only 3H)

2D – 2N;
3H

4=4=1=4 with 11-13 points
(aid: 3rd step = weak)

2D – 2N;
3S

4=4=1=4 with 14-15 points
(aid: 4th step = strong)

2D – 2N;
3N

4=4=1=4 with DA or DK
(aid: 3N = stopper)

2D – 2N;
4C

4=4=0=5 with 11-13 points
(aid: 4C = no stopper, weak)

2D – 2N;
4D

4=4=0=5 with 14-15 points
(aid: 4D = no stopper, strong)

2D – 3H/S

Responder sets Game Force, 5+ H/S

 

2C Opening: 11-15 points, 6+ Clubs (no 5 card major)

2C – 2D

Waiting/query; asks Opener for a 4 card major
2C–2D; 2H/S=4 & 11-13, 2N=bal,  3C=Clubs, 3D=4D & 5C,
3H/S=4 & 14-15, 3N = Solid Clubs & 14-15 (3S/N non-std)

2C – 2H/S

Invitational; must be 5er in length and  11-13 TP

2C – 3H/S

6+ pieces, game forcing, 14 + TP

2C – 2N

Invitational

2C – 3C

Competitive

2C – 3D

Inviting 3 Notrump (no 4 card major, forcing to 4m)

 

Responses to 1C

1C – 1D

0-7 HCP

1C – 1H/S

8+ distribution points and any 5 card suit
If playing asking bids, TAB, reTAB, CAB, reCAB, Alpha, Beta apply

1C – 1N

8-13 HCP, balanced (5 in minor okay but not major)
If playing asking bids, CAB, reCAB, Alpha, Beta apply

1C – 2C/D

8+ distribution points and any 5 card suit (same as 1H/S response)
If playing asking bids, TAB, reTAB, CAB, reCAB, Alpha, Beta apply

1C – 2H/S

4-6 HCP disciplined preemptive (no worse than K J 10 9 x x).
If opener queries with 2N, responder shows shortage if possible

1C – 2N

14+ HCP, balanced and 4+ controls
If playing asking bids, Suit AB, CAB, reCAB, Beta apply


1C – 3C

Black shortage, 1=4=4=4 or 4=4=4=1, < 4 controls (mostly < 12 HCP)
If opener asks by bidding 3D, Responder bids 3H=C or 3S=S shortage
1C – 3C; 3D – 3H/N;  P/3N/4M to play, 4C asks controls (0-2, 3, 4…)


1C – 3D

Red shortage, 4=1=4=4 or 4=1=4=4, < 4 controls (mostly < 12 HCP)
If opener asks by bidding 3H, Responder bids 3S=D or 3N=H shortage
1C – 3D; 3H – 3S/N;  4M to play, 4D asks controls (0-2, 3, 4…)

1C – 3H

Spade shortage, 1=4=4=4, 12+ HCP and 4+ controls
If playing asking bids, CAB, Beta apply

1C – 3S

Club shortage, 4=4=4=1, 12+ HCP and 4+ controls
If playing asking bids, CAB, Beta apply

1C – 3N

Solid running 7 or 8 card suit (opener's right to play in NT)

1C – 4C

Diamond shortage, 4=4=1=4, 4+ controls and 12+ HCP
If playing asking bids, CAB, Beta apply

1C – 4D

Heart shortage, 4=1=4=4, 4+ controls and 12+ HCP
If playing asking bids, CAB, Beta apply

 

Auctions after 1C – 1D (Negative Response)

1C – 1D

1H/S

Usually 5+ card suit (could be 4=4=4=1 or 4=4=1=4), 5+ LTC

Non-forcing

1C – 1D
1N

16-19 HCP, balanced
Non-forcing, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1C – 1D

2C/D

5+ card suit, 5+ Losing Trick Count
Non-forcing

1C – 1D
2H/S

5+ card suit, 0-4 LTC (equivalent to 2C opener in normal systems)
Forcing

1C – 1D
2N

20-21 HCP, balanced
Non-forcing, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1C – 1D
3C/D

6+ card suit, 0-3 LTC
Forcing

1C – 1D
3H/S

6+ card suit, 0-3 LTC
Forcing

1C – 1D
3N

24-26 HCP, balanced, responder "systems on": Stayman, Jacoby, Texas, 4 Suit Transfers

1C – 1D
4H/S

8+ card suit, above NAMYATS 4C/D opener

 

Auctions after 1C – 1D; 1H (non-forcing)

0-3 Dist Pts

Pass

4-5 Dist Pts

Raise denomination (suit or Notrump), or bid Spades with 4+

6-7 Dist Pts

Jump raise denomination (suit or Notrump)

6-7 Dist Pts

5+ and no support, bid new suit

 

Auctions after 1C – 1D; 1N (non-forcing 16-19 HCP)

1C – 1D

1N – 2D/H

0-6 Dist Pts, transfer and Pass (unless opener super-accepts)

1C – 1D;
1N – 2S;
3C

1C - 1D;
1N - 2N;
3D

 


Four Suit Transfers (stronger hand plays), otherwise use 2C to invite

 

1C – 1D
1N – 2S

Stayman with 6-7 HCP, however responder may not have a 4 card major; opener responses:
2D = 16-17 and no major
2H/S = 16-17 with major (up the line)
2N = 18-19 "bad" and no major
3C = 18-19 with major/s, responder puppets to 3D, opener shows major
3D = 18-19 "good" with no major, responder normally bids 3N

 

 

 

 

Jackson-Kokish Relay

An alternative opener Notrump bidding response, conserving bidding space and allows other uses for opener's 2N opening bid (as Unusual Notrump)
 
1C - 1D;
1H - 1S;
1N
After responder's 1D negative response, opener's 1H forces responder to bid 1S.  Using this approach, opener's 1N second rebid shows 19-21 points
   
1C - 1D;
1N
Opener's direct 1N rebid continues to shows 16-18 points
   
1C - 1D;
1H - 1S;
2N
Opener's 2N rebid after relay shows 25-27 points
   
1C - 1D;
2N
Opener's 2N direct rebid shows 22-24 points

Note: some players use other different treatments

 

 

1C – Positive Response; Opener Rebids
(all game forcing)

1C – 1H/S
1N

16-19 HCP, balanced and no support
If playing asking bids, Beta responses

1N – 2C/D
2N

16-19 HCP, balanced and no support
If playing asking bids, Beta responses

1C – 1H/S
2N

20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses

1C – 2C/D
3N

20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses

 

 

1C - 1H/S/2C/D
Non NT - Alpha

Alpha Cuebid (Support Asking Bids), off when responder bid is above 2D.  Steps based on controls:

1st = 0-3 controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5 or longer 2 suited hand or broken 7+ card suit if rebid

 

 

 

1C     – 1H/S
2H/S - TAB

Trump Asking Bid (TAB) - Steps based on trump length & honors:

1st = 5+ trump with 0 of top 3 (AKQ)
2nd = 5+ trump with 1 of top 3
3rd = 5+ trump with 2 of top 3
4th = 6+ trump with 1 of top 3
5th = 6+ trump with 2 of top 3
6th = 5+ trump with AKQ

Repeat TABs also possible to show specific honors
If playing asking bids, opener may TAB after Alpha response


Note – CABs are only on after TABs
 

1C     – 1H/S;
2H/S – any;
New Suit < 5C

Control Asking Bid (CAB) about new suit.  Steps based on controls:
Note - others reverse responses (slow shows)

1st = No controls, J x x or worse
2nd = 3rd round control, Q or xx
3rd = 2nd round control, K or x
4th = 1st round control, A or void
5th = AK or AQ
Repeat CAB asks shortage/strength (1st = short, 2nd = honor/s)

If playing asking bids, CABs on after TAB, Alpha, or Unusual Positive

1C – 1H/S;
2H/S – any;
New Suit 5C+

Compressed Control Asking Bids (CAB) about new suit.  Steps based on controls:
Note - others reverse responses (slow shows)

1st = No controls, J x x or worse
2nd = 2nd round control, K or x
3rd = 1st round control, A or void

1C – 2C/D

Same treatment as majors described above


Optional Beta Asking Bids, used when partners do not have a suit fit
 

1C - 1N;
2N - Beta

1C - 3D;
3H - 3S;
4C - Beta

1C - 4C;
4D - Beta

Beta Cuebid, responder rebids show controls:

1st = 0-2 controls (or 4 if prior Unusual Positive)
2nd = 3 controls (or 5 if prior Unusual Positive)
3rd = 4 controls (or 6 if prior Unusual Positive)
4th = 5 controls (or 7 if prior Unusual Positive)

If playing Beta, on after TAB, Alpha, or Notrump response


 

 

1C – positive
New Suit


Opener suit bid is Natural, 5+ card suit

If playing Alpha Asking Bids, responder steps based on controls:

1st = 0-3 controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5 or longer 2 suited hand or broken 7+ card suit if rebid

 

1C – 1N
2C

Stayman, responder rebids: (transfer approach, stronger hand plays)
FYI – Stayman may only be shape-asking (not promising majors)
2D = 4H and 8-10 HCP (may have Spades)
2H = 4S and 8-10 HCP
2S = 8-10 HCP without 4 card major
2N = 11-13 HCP with 4333 shape
3C = 11-13 HCP with Clubs and another 4 card suit
3D = 11-13
HCP with 4 Diamonds and 4 Hearts
3H = 11-13
HCP with 4 Hearts and 4 Spades

3S = 11-13 HCP with 4 Spades and 4 Diamonds
3N = 11-13
HCP and poor 5 card suit
Note – Precision players have further rebids not described here

1C – 1N
2D/H/S

Natural
(various Precision follow-up treatments: natural, Support or Suit AB)

1C – 1N
2N

Artificial, shows 5+ Clubs (some Precision play natural)

1C – 2N
3C

Baron, bid 4 card up-the-line (some Precision play SABs)

1C – 2N
3D/H/S

1C - 2N
3D/H/S - Suit AB

5+ card suit natural


Suit Asking Bid: steps showing trump support for opener:

1st = 2-3 trump, no honors
2nd = Doubleton honor
3rd = Tripleton honor
4th = Doubleton, 2 honors
5th = Tripleton, 2 honors
6th = 4 trump

1C – positive
Jump Suit

Natural, 5+ card suit, showing extra length and values.

If playing Delta Asking Bids, responder shows Aces:

Lowest suit = Ace in named suit, may have additional Aces
Skip suit = Possess Ace, missing Aces in skipped suit/s
Notrump = No Aces in suits skipped
Cheapest level trump suit = No Aces


1C - positive;
...  - ...;
Quantitative
Jump Notrump bids by opener are Quantitative

If playing Beta Asking Bids followed by signoff attempt, responder may make Quantitative Notrump raise as slam try

  

Interference over 1C
(Mathe, two-suited systems: CRASH, DONT, SET-SCRew, etc)

General Approach
P = 0-4, 1D = 5-7. 1M = 8+, X = 5+ T/O, NT = 8-13 stoppers, Unusual versus Unusual, XX = GF

1C – (X) – P

0-4 HCP

1C – (X) – 1D

5-7 HCP

1C – (X) – XX

Game Forcing, usually balanced

1C – (X) – 1D

5-7 HCP

1C – (X) – 1N

8-13 HCP and stoppers if Double shows majors

 

1C – (1x) – P

0-4 HCP or a Trap Pass
Note – if Trap Pass and opener Doubles, psyche overcaller will usually flee

1C – (1x) – X

5+ HCP or 5-8 unbalanced
1 round forcing unless opener rebids 1N

1C - (1X) - 2x

Game Forcing, no stopper (ala Western Cuebid)


If opponents' 1N shows minors, use Unusual Versus Unusual type treatment
 

1C – (1N) – X

Moderate HCP, ability to penalize at least 1 suit

1C – (1N) – 2C/D

5+ Hearts/Spades, game forcing

1C – (1N) – 2H/S

5+ Hearts/Spades, non-forcing

 

1C – (2x) – X

6-8 HCP, any shape (Responsive Double)
1 round forcing unless opener rebids 2N

1C – (2x) – 2y

5+ card suit, game forcing

1C – (2x) – 2N

8-10 or 14+ (“good-bad”) with stoppers

1C – (2x) – 3N

11-13 with stoppers

 

1C – (3x) – X

Game Forcing

1C – (3x) – 3y

5+ card suit, game forcing

1C – (3x) – 3N

8-11 HCP with stoppers

 

1C – (4x) – X

“Cards” (defensive values)

 

1C – (P) – 1D – (1H/S)
P

16-18 HCP, balanced

1C – (P) – 1D – (1H/S)
X

Takeout

1C – (P) – 1D – (1H/S)
1N

17-19 HCP, stopper

1C – (P) – 1D – (1H/S)
2N

20-21 HCP, stopper

1C – (P) – 1D – (1H/S)
2H/S

19+ Dist. Pts., cuebid lacking stopper


If opponents' 1N shows minors
 

1C – (P) – 1D – (1N)
P

16-18 HCP, balanced

1C – (P) – 1D – (1N)
X

Penalty oriented

1C – (P) – 1D – (1N)
2C/D

Hearts/Spades, extra values (Unusual Versus Unusual)
Forcing 1 round

1C – (P) – 1D – (1N)
2H/S

16-18 HCP, Hearts/Spades
Non-Forcing

1C – (P) – 1D – (1N)
2N

Upper 1NT values, stoppers in minors

1C – (P) – 1D – (2N)
2C/D

Hearts/Spades, extra values (Unusual Versus Unusual)
Forcing 1 round


If opponents' Double shows Diamonds
 

1C – (P) – 1D – (X)
P

16-18 HCP, balanced

1C – (P) – 1D – (1N)
1N

17-18 HCP, Diamond stopper

1C – (P) – 1D – (1N)
2C/D/H/S, etc

Precision “systems on”, ignore opponent’s Double

1C – (P) – 1D – (2x)
P

16-18 HCP, balanced

1C – (P) – 1D – (2x)
any

18+ HCP


Opener Doubles – general approach
 

1C – (2x) – X – (3x)
X

Takeout

3rd Double

Penalty

2nd Double

Penalty if responder’s Double was Penalty

 

1C – (P) – 1D – (1H/S)
P

16-18 HCP, balanced

1C – (P) – 1D – (1H/S)
X

Takeout

1C – (P) – 1D – (1H/S)
1N

17-19 HCP, stopper

1C – (P) – 1D – (1H/S)
2N

20-21 HCP, stopper

1C – (P) – 1D – (1H/S)
2H/S

19+ Dist. Pts., cuebid lacking stopper

 

PRECISION BIDDING IN BRIDGE
Courtesy of Mark London

Notes: * means not specified in simplified version.
# means specified in simplified version.
@ means specified in Goren's version.
! means not specified in Goren's version.

         Count distribution points only when supporting partners suit.
           A = 2 controls, K = 1 control

1. 1C: 16 or more, 15 with 5-5 or 14 with 6-5
      Responses:
      a) NEGATIVE: 1D: 0-7 or (* Impossible negative(4441) 8 pts)
  1) 1NT: 16-18 balanced
  Pass: 0-6 balanced
  2C: 6-7 stayman
                               ! 2D: No major 16-17
                               ! 2NT: No major 18
  2D/2H/2S: 0-5 unbalanced, signoff
  Jump to 3 of a suit: Impossible negative,
       singleton in suit bid
                  2) 2NT: 19-21 balanced
3C: stayman or Impossible negative
3H/3S: 5 carder, forcing
3NT: sign off
4 of a suit: natural, long suit
5 of a minor: game, signoff
                  3) 3NT: 24-26 (#25-27)
  4) Jump in a suit: 22, good 5 carder suit or freak hand with
9 winner. With 4441 bid lowest suit.
 # Treat like strong 2 bid, min NT =  negative response,
 #   raise shows some values.
                           min NT: 0-3 doubleton support
   raise: 0-3, 3 card support
   New suit: 4-7 min 4 carder (avoid with weak suit)
   Jump raise: 4-7, 3 carder support
   Jump new suit: Impossible negative
     Jump NT: Impossible Negative in opener's suit
                  5) Non Jump in suit bid: 5 carder minor or 4 carder major.
                        With both, bid 4 card major unless very weak.
   Pass: 0-4, 2 card support
   Raise: 2-4, 3 card support
   min NT: 5-7, no 5 carder
   new suit: 5-7, 5 carder
   Jump Raise: 5-7 4 card support
   Jump new suit: Impossible negative
     Jump NT: Impossible Negative in opener's suit
 
    * b) CONSTRUCTIVE: 2H/2S: 4-7, 6 carder with 1 top honor
                   7 carder with J
    * c) CONSTRUCTIVE: 3C/3D/3H/3S: 4-7, 7 carder or J to 8
      After a CONSTRUCTIVE response
       Pass: No chance of game
       Game: sign off
       2NT: suit fitting. asking for singleton
 Rebid: no singleton
 New suit: singleton
               New suit: Forcing
Raise: 3 card support
new suit: 2 card or less, side values in suit bid
                Rebid: minimum, no 3 card support
3NT: maximum, no 3 card support
               Raise: Inviting
Pass: minimum
Game: maximum
      d) POSITIVE: 1H/1S/2C/2D: 8 points, 5 carder.  With 11 points or more
   and at least 4 controls, jump at your next response (unless
   you have a balanced hand and would go past 3NT).
 Raise: TAB (see below) (#3+ card support min)
         New suit: 5 card+
             Responder bids as follows with 8-10 pts or 0-3 controls
raise: 3+ card support
New suit: 4+ cards, denies support
NT: denies support or good need suit
rebid suit: 6+ cards, prefer rebidding a major suit
    to bidding or raising a minor suit
     With 11+ pts and 4+ controls responder bids similarly,
     but with a jump, but not if bid passes 3NT.
 NT response: no 5 card suit (unless weak minor)
      @ 2C: exactly 8 points, no unbid 4c or longer suit
New suit: 4+ cards
                        rebid suit: 6+ cards, prefer rebidding a major suit
                                    to bidding or raising a minor suit
NT: Game forcing
 Jump raise: 19-21 good support
Game: Signoff
New suit: Cue bid
 Jump shift: Solid 6c or longer and 19+.  May use AAB for
     responses.
Raise: min
NT: min with some strength in all unbid suits
New suit: Cue bid
 3NT: 16-18, no good 5+ card suit or 4c major, balanced
New suit: At least 5-5 distribution
 4H/4S: 16, no good 5+ card suit, 3+ card support
      e) POSITIVE: 1NT: 8-10 balanced
 2C: Stayman
   2D: no major
   2H/2S: major
                 2D/2H/2S/3C: 5 carder suit
   Raise: 3 card support
   Show major or NT
         2NT: invitational to game
Pass: minimum
3NT: maximum
                 3NT: sign off, 17-18 pts, balanced
 Jump in a suit: min 19, 6 carder semi solid suit
   4NT: invitational to 6 NT
Pass: minimum
6NT: maximum
      f) POSITIVE: 2NT: 11-13 balanced or more than 15
 3C: stayman
With greater than 15, respond:
4C with 4c C
4D with 4c D, no 4c C
4H with 4c H, maybe 4c S
4S with 4c S, no 4c H
 3D/3H/3S: 5 carder
 3NT: sign off
 4C: Gerber

      g) POSITIVE: 3NT: 14-15 balanced
       4C: modified stayman asking responder to start bidding his
   4 carder starting from lowest
    # h) POSITIVE: 2H-3D Impossible negative(4441) 8 pts, singleton in suit bid.

      RESPONSES AFTER INTERVENTION
a) After Double by opponents:
      Pass: 0-7 with 4+ card C
      1D: 0-7 with 3 or less card C
        Redouble: 8 pts, two 4 card majors
Other calls: natural as without intervention
b) After an overcall up to 2S:
      Pass: 0-4
        double: 5-8 pts, no 5c suit
        suit bid: 5-8 pts, 5c suit
        jump suit bid: 5-8 pts, 6c+ suit
min NT: 9+, 5c+ suit, unbalanced
jump NT: 9-11 balanced, stopper in opponents suit
3NT over a 1 level overcall: 12-14, stopper in opponents suit
                Cuebid: 9+ no good 5c suit, no stopper in opponents suit
NOTE: Many play 1NT over a 1 level overcall as normal 8-10 pt
balanced and stopper, and use cuebid instead.
b) After an overcall greater than 2S:
double: Penalty
3NT: 9-12, 1 good stopper
Suit: Good 5c+, probable game
  Cuebid: Strong takeout

      After a POSITIVE suit response,
      Raise of that suit is TRUMP ASKING BID called TAB.
      No top 3 honors: 1st step, 5+ carder
      1 top honor=2nd step 5 carder
      2 top honor=3rd step, 5 carder
      1 top honor=4th step, 6 carder
      2 top honors=5th step, 6 carder
      3 top honor=6th step, 5+ carder
      Jump shift=19pts, semi solid 6 carder with max 1 top honor missing
      this is ACE ASKING BID (AAB)
      Cheapest NT: No top honor, no side Ace
      single raise: top honor in openers suit, no side Ace
      New Suit: No top honor, Ace is sut bid
      Jump in new suit: Top honor in openers suit, side A in suit bid
      Jump in NT: No top honor, 2 side Aces
      Jump raise: Top honor, 2 side Aces
      Ater opener has applied TAB or AAB, any suit bid is CONTROL ASKING BID
      (CAB).
      1st step: 3 or more low cards (No control)
      2nd step: Doubleton or Q (3rd round control)
      3rd step: Singleton or K (2nd round control)
      4th step: void or Ace    (1st round control)
      5th step: AK or AQ       (1st and 2nd round control)
      Opener can then rebid the suit to find out if control is honor or
      ruffing.  (Goren omits this, but it was in original precision and is
      included in other versions.)  The replies are:
        1st step: ruffing
              2nd step: honor
      TAB and CAB after intervening bid by opponents:
      1st step: Double
      2nd step: Pass
      3rd step: next higher bid .......

2. 1D: 11-15, min. 2 carder diamond (@ 4 cards). 

           With 11 HCP don't bid with 4333 or 4432 without a major, or if strength
           only in the short suits.
       a) Pass: 0-7 (although you might bid with a max and long suit)
       b) 1H/1S: 8-15, 4 carder. With both bid H first, with both 5 carder S 1st
       Bid 4 card major even if you have longer minor.
    11-13:
   Raise with 4 card support
   bid S 4 carder over H
   Rebid 6 carder
   1NT balanced
   bid 4 or 5 carder C minor
            14-15:
   Jump raise with 4 card support
   bid 4c+ good new suit above 2D
   Jump rebid 6 carder
   Jump to 3C with 5-5
   Jump to 2NT
       c) 1NT: 8-10 balanced
       d) 2NT: 16+ balanced (# 11-13 balanced) responses:
   3C unbalanced min
3D asks to show 4c major
   3D balanced max
   3NT balanced min
   new suit unbalanced max
       e) 3NT: 14-15 balance, 4 card major (# 14-16)
       f) 2C: 11, C suit, no 4 card major
     Opener to show point range and stopper in Major suits
       11-13                      14-15
          NO stopper     2D                          3C
  H stopper      2H                        3H
  S stopper      2S                         3S
  H,S stopper    2NT                      3NT

       g) 2D: * 11-15, 4 card support, no major
        Opener to show point range and stopper in Major suits same
        as above except 3D at 11-13 no stopper
      # 8-10, 4 card support, no major
       h) Jump in a new suit, 16+ 4 card majo5 carder good suit
                 1) raise: min 3 carder support
 2) 3NT: min balanced, 2 card support
         3) New suit or 3D: min unbalanced, max doubleton support
                 4) 2NT: maximum balanced
3NT: balanced minimum
3C: unbalanced minimum
3D: balanced maximum
new suit: unbalanced max
       i) 3D: * Pre-emptive, 5 card support
      # 11-13, 4+ card support

       RESPONSES AFTER INTERVENTION
    Double:
Redouble: 11 or more
Other: natural as without intervention
            Overcall:
Double at 2 level: one 4 card major
Double at 3 level: for penalties
Cue Bid: min 11, opener bids good 4c side suit

3. 1H/1S: 11-15 5 carder.  Bid longer minor first unless weak hand.
Note: Goren specifies that game try bids are help asking bids in
precision, i.e. looking for support in that suit.  More common is
game tries showing long suit, although they are very similar.
      RESPONSES (NO INTERVENTION)
      a) Pass: 0-7 no game, poor support
      b) Single raise: 8-10, 3 card support
       1) pass with minimum
       2) new suit with max
      c) Jump Raise: 11-13, 3 carder support (# Qxx or better)
      d) Triple Raise: max 10 points, 14-15 with distribution, 4 carder
      e) Double Jump in new suit: 11-15, 4 card support void or singleton in suit
      f) New suit without jump: 1S over 1H 8-15, 2 level response requires
   11 (less with very good suit). 2H over 1S shows at least 5 cards.
 Opener to show 11-13 or 14-15
     11-13: (#11-14)
 1) raise 3 card support
                 2) Rebid 6 carder
                 3) min NT 5332
 4) bid new suit, 4 carder at 2 level
 5) Rebid 5 card suit
 After any of the above, only the following bids by responder
   are forcing:
1) Jump in new suit
2) new suit at 3 level
3) new suit after 2/1 response
4) Jump raise of opener's suits after 2/1
     14-15: (#good 14 - 15)
 1) Jump Responders major with 3 card suport
 2) Jump in own good 6 carder
                 3) new suit (good, at least KQxx) at 3 level
 4) Jump to 3NT
 5) Raise Responders minor to 3 level with 3 card support
      g) 1NT: 8-15 forcing, no good suit, no support
 1) 11-13: Rebid own suit
   Bid 2nd lower 4 carder
   3 carder minor if necessary
                 2) 14-15: Bid 2nd higher suit at 2 level
   raise to 2NT
   Bid new good suit at 3 level
   Jump rebid own 6 carder
      h) 3NT: 14-15 points, good 3 card support (# 14-16, denies 3 card support)
      i) Jump in new suit: 16 with good 5 carder
           1) raise with 3 carder
      2) poor support min NT
      3) show good 4 carder with unbalanced hand
              4) rebid 6 carder
      j) Jump to 2NT: 16 points, 3 card support, no good 5 carder
                   (# 11-13 points, denies 3 card support)

         RESPONSES AFTER INTERVENTION
 a) After Double by opponents:
      1) raise to 2,3,4: max 7 pts, preemptive
                2) 1NT: 8-10, min 3 card support
                3) 2NT: 11-13, min 3 card support
        4) Redouble: 11 or more
5) Other calls: natural as without intervention
         b) After an overcall
1) Raises=natural as without intervention
                2) 1NT: 8-10, 1 stopper
        3) 2NT: 11-12, 1 stopper
        4) Cuebid: 11 points, good support
5) Double: holding 2nd 4 carder major
                6) Other calls: natural as without intervention

4. 1NT: 13-15 balanced, may have 5 card minor
       ! Bid 1D with a bad 13-14 and Vulnerable vs. Non-vulnerable or 3rd seat Vulnerable
       ! Bid 1D with both majors to make it easier to find a low level 4-4
       ! fit in a major, as if 1NT-2C-2H-2NT, you will be forced to bid
       ! S at the 3 level.  Also, then the sequence 1NT-2C-2major-3minor can
       ! be bid as an invite to 3NT with a long minor without a 4 card major,
       ! as opener will not return to the other major thinking you have it.

      RESPONSES (NO INTERVENTION)
      a) Pass: 0-9 balanced
      b) 2C: non-forcing stayman 8-11 or weak hand and short in C.
(#  10-11 or weak with long C, next bid 3C)
      1) 2D: no major
              2) 2H: H major (@ maybe S, see above)
              3) 2S: S major
      ! A suit rebid by responder now shows at least 5
      ! cards.  A minor suit rebid usually shows at least 6
      ! and does not guarantee a 4 card major, invite to 3NT.
      c) 2D: 12 forcing stayman
              1) show 4 card major, H first.
      ! 2NT asks to show 4+ card minor, or bid 3NT if none
      2) 5 card minor
      3) 2NT
      ! 3C asks to show shape:
      ! 3D=3343, 3H=2344, 3S=3244, 3NT=3334
      d) 2H/2S/3C/3D: signoff, long suit no game
      e) 3H/3S: 13, 5 carder.
      ! With 17 and minor suit strength bid 2D first to
      ! investigate minor suit slam if opener has 5 card suit
      1) 3NT: max doubleton support
      2) Raise: 3 card support min hand
      3) Cuebid: 3 card support, max hand
      f) 2NT: 10-11 balanced
      g) 3NT: 12-17 balanced
      h) 4NT: 18-19 balanced
      i) 6NT: min 20, balanced
      j) 4C: Gerber Ace asking

      RESPONSES AFTER INTERVENTION
      After Double:
Pass: asks opener to rescue himself
Redouble: 8 or more (@ 10)
2 level bid: 0-7 signoff (# 2C = stayman)
      After Overcall:
      Double: penalties
      suit: sign off
      cuebid: Game force Stayman
      3H/3S: 5 card, game force

5. 2C: 11-15 6 cards or very good 5 cards with other 4 card suit
           (except with singleton/void D in which case bid 2D).
      ! With a bad 6 carder, bid 1NT with 13-15 pts and 3-2-2 and stoppers in
      ! other suits.  With a bad 6 carder, 3D, and 2-2 in majors, bid 1D. 
      ! Don't bid a bad 6 carder otherwise unless you have < 2D.

       RESPONSES (NO INTERVENTION)
       a) Pass: 0-7
       b) 2D: 11 pts, usually looking for 4-4 major fit, can be bid with less
points with C support and/or strength in the major.
      11-13:
   2H/2S: side suit 4 or 5 carder
   2NT: 6 carder C, 2 side suits stopped
3D: stoppers in suits
    3H: H and D stopped
    3S: S and D stopped
    3NT: H and S stopped
   3C: 6 carder C, 1 side suit stopped
       3D: stopper in suit
   3H: H stopped
   3S S stopped
   3NT: D stopped
   3D: 6 carder C, 5 carder D
              14-15:
   3H/3S: side suit
   3NT: solid 6 carder C, no 4c major
   4C: Broken 6 carder suit, highly unbalanced
        c) 2H/2S: 8-10, 5 carder suit, not forcing
   3C: Signoff
   raise: invite
   2NT: invite, poor support
d) 2NT: 11-12 balanced no major (# 11-13)
   pass or 3C: minimum
   3NT or new suit: Maximum
        f) 3C: 8-10 points, 3 card support, no 5 card major, not forcing
    Pass: 11-13
    3NT: 14-15
        g) 3D/3H/3S: 14 pts, 5 carder
    11-13: Raise with 3 card support or 3NT
    14-15: Cue bid Ace in the cheapest suit
h) 3NT: 14-16 balanced

        RESPONSES AFTER INTERVENTION
a) After Double:
Redouble: 11 pts, penalize later
Other calls: as without intervention
        b) After overcall at 2 level:
Double: No penalties, opener to bid major suit if any
              @ 2NT: conventional, in replacement of original 2D relay
       11-13: 3C
       14-15: Cuebid in opponents suit, stopper
      second suit: natural
        c) After overcall at 3 level:
Double: for penalties
Other calls: natural
      
6. 2D: 11-14, distribution: 4414 4405 3415 or 4315
       Responder should ignore strength in D suit (except for A) unless planning to
       play in NT.  Opener should discount singleton K or Q of D when opening with 11-12.
        a) Pass: 0-10, 6 carder diamonds
b) 2H/2S/3C: 0-7 sign off
c) 3D; 11-13, semisolid 6 carder D
d) 3NT: 11-13, solid 6 carder D suit
e) 3H/3S: 5-7 points, 5 carder suit, no wasted value in D
 Pass: minimum
 4H/4S: maximum, void in D
        f) 2NT: 8 points, opener to define his hand
      3C: 3-4-1-5
     3D: opener to define his hand
 3H: minimum
 3S: maximum
                      3D: 4-3-1-5
     3H: opener to define his hand
 3S: minimum
 3NT: maximum
                      3H: 11-13, 4-4-1-4
      3S: 14-15, 4-4-1-4
      3NT: 14-15, 4-4-1-4 (D=K or A)
      4C: 11-13 4-4-0-5
      4D: 14-15 4-4-0-5
        g) game: Signoff

      ! RESPONSES AFTER INTERVENTION
a) After Major Overcall:
X: Penalty.  Openers bids 3NT with 3 cards in suit, else pass
b) After X showing D:
XX: negative, 11 pts, game forcing
c) After D Overcall:
X: Penalty
New suit: not forcing
Cue bid: looking for controls
d) After X showing values:
XX: Long D suit
2H/S: weak hand, 4+ carder
If responder and RHO passes, opener bids:
XX: shows 4414
2H: 3415
2S: 4315
3C: 4405 min
3D: 4405 max
e) After pass through 3C response followed by an overcall,
   opener must pass since partner's strength unknown.
f) After 2NT Response followed by a Major overcall
Pass with 3c C
X with 4c C
g) After 2NT Response followed by a D overcall
Pass: 4144
X: 4405
Major: shows 4 cards.

7. 2H/2S: 8-10 good 6 carder (# 5-10)
         Avoid with a 4c other major.
         a) Pass: no game, no fit
 b) Raise to 3 or 4: sign off
 c) New suit: forcing
Raise: 3 card support
     rebid own suit: forcing
         d) 2NT: conventinal
 opener bids suit with singleton or void
 Rebid own suit

8. 2NT:22-23 balanced
        Pass: 0-3 balanced
3C: 3 pts, stayman
3D: Jacoby transfer to 3H holding minimum 5 carder
        3H: Jacoby transfer to 3S holding minimum 5 carder
After transfer is accepted, responder can then bid:
      3NT: opener chooses between 3NT and 4H
      Game in major: 6 carder
      new suit: cuebid and slam try
3NT: signoff, 4 points, no major, balanced
4C: Gerber Ace asking bid
4NT: Invitational to 6NT, 10 pts, no major

9. 3C/3D/3H/3S: 6-10, little side strength, penalty not more than 500 if doubled
     Responder is master and bids according to his holding and
     vulnerability as opener has already declared his winners

10. 3NT: 27-29 balanced

----------------------------------------------------------------------------

Goren recommends the following for defensive bidding, but it is not an
essential part of Precision, so any overcall system can be used.

    DEFENSIVE BIDDING AFTER SUIT OPENING

    a) Simple suit Overcall: 11-15 pts, 5 carder, at least KQ
    b) Jump suit overcall: Preemptive like original
    c) 1NT: balanced 16-18 At least 1 stopper
   2C: non-forcing stayman
   2D:/2H/2S: signoff
   2NT/3NT: natural
           Jump in new suit below game: natural and forcing
    d) Double: 13 pts, support in all other suits
      suit: 0-7 pts
      jump suit: 8-10 non forcing
      1NT: 8-10 balanced, 1 stopper
      Pass: solid 5 carder trump with KQJ10 or better asking
    partner to lead trumps
    f) Cuebid: 14 pts, two suiter 5-5
      if responder does not bid one of the two suits, again cuebid

      DEFENSIVE BIDDING AFTER 1NT opening
      a) Double: balanced, same strength as openers NT
      b) 2C: 5-5 minors
      c) 2D: 5-5 majors
      d) 2H/2S: natural, very good 6 carder suit

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