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ITALIAN BLUE CLUB
Courtesy of BridgeGuys (Pradeep Verma) 
      
        
          | 1. | Strong Openings = 17 +
 1C:  17+, unbalanced; 18+ balanced
 2D:  17 - 24, 4-4-4-1 distribution, any singleton
 2NT: 21-22 balanced
 |  
          | 2. | Weak Openings: 6 - 11
 2H/2S                  : 6 or 7 carder suit, rule of 2 and 3
 3D/3H/3S (not 3C) : 6 or 7 carder suit, rule of 2 and 3
 3NT                     : 7 carder minor with AKQ, nothing much else
 4C/4D/4H/4S         : 8 carder suit, rule of 2 and 3
 5C/5D                  : 8 carder suit, rule of 2 and 3
 |  
          | 3. | Normal Openings: 11 - 16
 1D                : May be 3 carder with C suit
 1H/1S            : Minimum 4 carder
 1NT (13-17)    : 13-15 with C suit and 3 carder H and S,  OR
 16-17 any suit; BALANCED
 2C                : very good 5 carder or good 6 carder C
 3C                : very good 7 carder suit, 7-8 playing tricks
 |  
      PART II - DEVELOPMENT OF STRONG CALLS
 
        
          | 1. | Response to 1C Openings (control showing) without intervention 
 1D   : 0 - 5, maximum 2 controls
 1H   : 6+   , maximum 2 controls Forcing to 2NT level
 1S   : 3 controls, Game force
 1NT  : 4 controls, Game force
 2C   : 5 controls, Game force
 2D   : 6 controls, Game force
 2NT  : 7 controls, Game force and then you will not believe us
 2H/2S: 4-5, six carder points mostly in the suit
 |  
          | 2. | Responses to 1C opening (control showing) with intervention 
 
 Intervention                    Response
 ------------                       --------
 Double                           Pass: 0 - 3
 1D  : 4 - 5
 Redouble: 4 - 5 C suit
 1H and above: as original
 
 1D/1H/1S                        Pass: for original 1D
 Double: for original 1H
 Next step and above: 3 controls etc
 2H/2S: as original
 
 1NT                                Pass: 0 - 5
 Double: for penalties (6+)
 2C/2D: 0 - 5, long suit, non-forcing
 2H/2S: as original
 
 2C/2D/2H/2S                    Double: for penalties
 2NT:    3 - 4 controls
 Cue bid: 5 or more controls
 
 3 level                             Pass: 0 - 6
 Double: For penalties
 Suit: non-forcing, contesting 7 - 8 points
 
 Summary:
 1) After intervention by 1D/1H/1S, Pass replaces 1D and Double replaces
 1H, gaining one step on 1D intervention and losing 1 step on 1S
 intervention.
 
 2) On intervention by double, opportunity is made available to show
 0 - 3 or 4 -5 points.
 
 3) On intervention by 1NT or above, double is always for penalties
 
 4) On intervention at 2 level, 2NT and  cue bid show controls.
 |  
          | 3. | Development of 1C Openings 
 1D          1H/S unbalanced min 4 carder, canape' style for safety
 (0 - 5)     1NT (18 -20) balanced
 2C: Gladiator, opener to bid 2D on way to signoff
 2D      Pass to play
 2H/2S to play
 2NT six carder C with K or Q
 3D  six carder D with K or Q
 
 2D: Stayman
 2H/2S Golden Misiere 5 carder with 5 points or 6 carder
 with 4-5 points, points distributed in different 
          suits
 2NT   Five card minor with KQ
 3C/3D Six carder with KQ
 4C/4D Texas
 
 2C/2D unbalanced hand, minimum 5 carder
 2H/2S/3C/3D Minimum 5 carder forcing 1 round (Jump bid)
 Rebid same suit next round, non forcing
 New suit, next round, forcing
 2NT (23-24) Balanced
 Pass: Natural
 3C  : Gladiator, opener to bid 3D followed by Pass/3H/3S
 to play
 3D  : Stayman
 3H/3S: 4-5, 5 carder opener to cue bid with a fit (Axx
 or Kxx) or close at 3NT or 4H/4S
 4C/4D: Texas
 3NT (25-26), Balanced
 4C: Gladiator (0 - 3), opener to bid 4D followed by Pass/
 4H/4S/4C/5D to play
 4D: Stayman
 4H/4S: Natural, 4 - 5 points
 
 
 1H                      1S: Minimum 5 carder, responses natural min 4 carder
 
 (6+, Max 2 controls 1NT: 18 - 20 Balanced
 forcing upto 2NT)            2C: Baron followed by 2NT, min non-forcing
 Any call at 3 level is forcing
 2D: Stayman followed by 2NT, min non-forcing
 Any call at 3 level is forcing
 2H/2S: Minimum 5 carder
 2NT: min, non-forcing
 2NT: 23 - 24
 3C: Baron
 3D: Stayman
 Jump in a suit, six carder semi solid, responder to
 join with Qx or better
 
 1S (3 controls,         1NT: 18 - 20 Balanced
 game force)              2C: Baron
 2D: Stayman
 2H/2S: 5 carder
 
 2C/2D/2H/2S: five carder
 Natural 4 carder by responder
 
 1NT (4 controls)        2C/2D/2H/2S: five carder
 2NT: 18 - 20 Balanced
 3C: Baron
 3D: Stayman
 3H/3S: Five carder, opener to cue bid with a
 fit (Axx or Kxx)
 
 2C (5 controls)        2D/2H/2S: Five carder, bids by responder natural
 4 carders
 2NT: 18 - 20 balanced
 3C: Baron
 3D: Stayman
 3H/3S: Five carder, opener to cue bid with a
 fit
 
 2D (6 controls)        same as above
 
 2H/2S (4-5, six carder) Natural (Most of the points in the suit)
 
 2NT (7 controls) 3C/3D/3H/3S: 5 carder
 3NT: 18 - 20 Balanced
 4C: Baron
 4D: Stayman
 4H/4S: Five carder
 
 Summary
 -------
 1) 1D/1H: shows max 2 controls and then controls are shown step wise
 2) 1H is 6+ and forcing to 2NT level. If opener or responder bid 2NT after
 next bid by either, it shows minimum hand, which can either be passed or
 with more points, opener or responder should cross 2NT level with or without
 jump.
 3) After 1D, opener bids canape' style for finding a fit on unbalanced hand
 but after 1H/S etc response, opener bids naturally always 5 carder first
 4) After any response, opener bids NT on balanced hand after which responder's
 minimum C is gladiator and min D is stayman, if response was 1D and
 min C is Baron on any other response
 5) Baron is employed only by "RESPONDER" and not by opener. Opener must first
 show balanced hand by bidding NT
 6) Gladiator is employed only by "RESPONDER" to show 0 - 3 points and no game
 desire on his part
 7) With a fit (Axx, Kxx) opener or responder should raise to set the ground
 for cue-bidding at low level
 |  
          | 4. | Development of 2D openings (17-24, 4-4-4-1)
 Legend: NBS: Next below Singleton
 +: Singleton
 
 2S (0 - 3) signoff      2NT: 17-20, S+
 (May be 3 carder)            Pass/3C/3D/3H/3S: Sign off
 3C/3D/3S: 21-24 NBS (3C = D+, 3D = H+, 3S = C+)
 3H/3NT: 23-24, S+
 
 2NT one weak six        3C/3S/3H/3S: NBS
 carder Max KJ, nothing     Actual suit or 3NT. With a fit opener can
 else in hand                   cue bid
 
 3C/3D/3H/3S: fair suit: Actual singleton (NOTE: NOT NBS)
 6 carder, min AJ              Responder with fit bids:
 nothing else in hand        1st step: suit with 1 honor, no singleton
 2nd step: suit with 2 honors, no singleton
 3rd step: suit with side singleton
 cue bid by opener on which responder
 bids his singleton
 
 2H relay       2S 17 - 20 Major +
 2NT Relay
 3C: 17 - 20 H+
 3H Relay
 3S  17 - 18 }
 3NT 19 - 20 }
 4H Relay for opener to show controls
 starting from 3 upwards after which 5H is
 relay asking for Qs. Any other call is
 a signoff
 3D: 17 - 18, S+
 3S Relay, opener to show controls after which
 4S is relay asking for Q. Any other call is
 signoff.
 
 3H: 19 - 20, S+, 3S Relay for controls and then
 4S for Q.  Any other call, sign off.
 
 2NT 17 - 20 , C+ (NBS)
 3C Relay
 3D: 17 - 18 }
 3H: 19 - 20 }
 4C Relay for controls and then 5C for Q.
 Any other call is signoff
 
 3C 17 - 20 D+ (NBS)
 3D Relay
 3H: 17 - 18 }
 3S: 19 - 20 }
 4D Relay for controls and then 5D for Q. Any other
 call is signoff
 
 3D: 21-24 H+ (NBS)
 3H Relay for controls starting from 5 and then 4H for Q
 Any other call is signoff
 
 3H: 21-24 S+ (NBS)
 3S relay for controls starting from 5 and then 4S for Q.
 Any other call is signoff
 
 3S: 21-24 C+ (NBS)
 4C relay for controls starting from 5 and then 5C for Q.
 Any other call is signoff
 
 3NT: 21-24 D+ (only call upto 3NT level)
 4D relay for controls starting from 5 and then 5D for Q.
 Any other call is signoff
 
 Summary
 -------
 1) Response of 2S may be 3 carder with a very weak hand to sign off
 2) Response of 2NT shows poor hand with 6 carder and opener bids NBS.
 3) Response of 3 of a suit shows fair suit, which opener with min and no
 fit should pass in a hurry. With a fit, opener bids his "ACTUAL SINGLETON"
 and not NBS, on which responder shows quality of his suit and holding of a
 singleton or otherwise.
 4) Response of 2H is relay asking for point range and singleton. Opener's first
 three steps are for 17 - 20 range(2S: major +, 2NT C+, 3C: D+) and next four
 steps are 21 - 24 range(3D=H+,3H+S+,3S=C+,3NT=D+)
 5) After responder has employed 2H relay, any call by him is a sign off unless
 he continues to bid opener's singleton.
 |  
          | 5. | Development of 2NT opening (21-22 Balanced)    3C Gladiator                   3DPass/3H/3S/4C To Play
 3NT: six carder C with K or Q
 4D:  six carder D with K or Q (opener may
 like to play in 4NT)
 
 3D  Stayman                    3H major (does not deny S)
 3S: 5 carder opener to cue bid with fit
 3NT: To play
 4C: relay asking for distribution
 4D: D suit (3-4-4-2) or (2-4-4-3)
 4H: Only H suit (3-4-3-3)
 4S: S suit (4-4-3-2) or (4-4-2-3)
 4NT: C suit (3-4-2-4) or (2-4-3-4)
 
 3S (S major, denies H)
 3NT: To play
 4C: relay for distribution
 4D: D suit (4-3-4-2) or (4-2-4-3)
 4S: only S suit (4-3-3-3)
 4NT: C suit(4-3-2-4) or (4-2-3-4)
 
 3NT No major
 4C Relay for minors
 4D: D suit 3-3-4-3
 4H: C and D with 3 carder H (2-3-4-4)
 4S: C and D with 3 carder S (3-2-4-4)
 4NT: C suit 3-3-3-4
 5C : 5 carder C
 5D : 5 carder D
 
 3H/3S suit 5 carder            3NT no fit
 Raise: support, less than Axx, Kxx
 Cue bid: Axx or Kxx support
 
 3NT to play
 4C/4D                          Texas
 4H/S(very good six carder      To Play
 slam aspiration)
 
 Summary:
 -------
 1) 3 C by responder is gladiator, making it possible to sign off in 3D
 2) 3D is stayman and followed by 4 C is asking for distribution
 |  
PART III - Development of Weak Calls 
        
          | 1. | Development of 2H/2S (6-11 Rule of 2 and 3) six carder
 2S/2NT Relay for points and quality (P and Q)
 Stepwise response (P before Q)
 1st step: 6 - 9, two top honors missing
 2nd step: 6 - 9, with two top honors
 3rd step: 10 - 11, two top honors missing
 4th step: 10 - 11, with two top honors
 5th step: Suit headed with AKQ
 New Suit:  Forcing one round
 |  
          | 2. |  Development of 3NT (solid 7-carder minor headed with AKQ)
 Pass: To play
 4C relay asking for singleton(+)
 4D: D+
 4H: H+
 4S: S+
 4NT: No +
 5C: D +                <<< Remember >>> 5C is D+
 5D: C +             <<< Remember >>> 5D is C+
 |  
          | 3. | Development of other weak openings
 New suit is forcing one round
 Another new suit next round game force.
 |  
PART IV - BASIC CONCEPTS FOR DEVELOPMENT OF NORMAL CALLS (13 - 16)
 
        
          | 1. | FOR OPENER: Single suiter 
 i) Hand with 13-14 is considered weak. Hand with 15-16 is considered strong
 ONLY if the suit is good.
 
 ii) Weak hand is shown by bidding min. NT, rebid or raise
 
 iii) Strong hand is shown by jump bid.
 2NT: good six carder, max AJ
 In suit: semi solid six carder
 
 iv) Balanced 16-17 hand is opened 1NT
 
 v) With 13-16, C suit, opening bids are
 1D : 13-14 VUL, weak 4 or 5 carder C
 1NT: 13-14 NON VUL or 15 VUL, weak 4 or 5 carder C
 2C : 13-16, very good C suit
 3C : 13-16 seven carder very good C suit, 7-8 playing tricks
 |  
          | 2. | FOR OPENER: Two Suiter canape' style 
 
 i) Weak hand is shown by higher, then lower suit (second suit is at least as
 long as first suit, may be longer), or by NT or raise. After 1NT response
 canape' is not guaranteed as bid of lower second suit is to find best fit.
 
 ii) Weak hand with 4 D and 4S is opened 1S with tolerance for H, otherwise 1D
 iii) Strong hand is shown by:
 reverse(not at 1 level): Second suit, 5 carder
 Jump in second suit: Second suit semi-solid six carder (except when
 second suit is C in which case it shows 4 carder
 C and semisolid six carder first suit)
 Jump in partner's suit: when opener was himself going to reverse in
 that suit
 |  
          | 3. | FOR RESPONDER: single suiter 
 i) 1 over 1 is 6+ (one round force), 1NT is 8-10, 2 over 1 is 11+ forcing to
 2NT
 ii) Second round jump in own suit is 10-11, semi solid six carder
 iii) Second round jump in opener's 1 D suit is 9-10 non forcing but in opener's
 1H/S suit is 12+, SuperFit, forcing
 iv) New suit at 3 level with or without a jump is forcing
 v) hands with 12+ are shown by:
 Reverse : second suit five carder (Responder uses 2C or 2D as
 first bid, even with 3 carder but with some
 values, to prepare for reverse
 Jump in a new suit: Semi-solid six carder
 Cue bid in opponents' suit, opener to bid NT with a stopper
 Second round jump in opener's major: SuperFit (Min 4 card support
 with two top honors.
 Using SuperFit calls (See item 5)
 |  
          | 4. | FOR RESPONDER: Two suiter -------------
 i) Hands upto 11 points are bid in canape' style,  higher then lower or NT
 or raise
 ii) Hands with 12+ are shown by:
 Reverse at 2 level: first suit always min 4 carder except when it
 or 
          higher is D three carder with values
 Second round jump in new suit: first suit min 4 carder, second suit
 semi solid six carder
 |  
          | 5. | FOR RESPONDER: SUPERFIT calls in opener's major 
 SUPERFIT means 12+, minimum 4 card support with two top honors in opener's
 first major or five card support in opener's second major where opener was
 going to reverse in that suit.
 Responder shows controls (A or K, not singleton or void) with superfit as
 follows:
 
 i) 1H/S by opener followed by rebid of 2H/2S/2NT
 
 2C - 4C        : control in C, not in D
 2D - 4D        : control in D, not in C
 2C - 4D        : Alike controls in C and D (A for Ascending)
 2D - 4C        : Different controls in C and D (D for Descending)
 
 ii) 1S by opener followed by 2H
 
 2C/2D - 3S     : Superfit in S, control in C/D, control in other minor not
 denied. Opener was going to employ superfit call if rebid
 was 2S or 2NT
 2C/2D - 4C     : Superfit in H, 5 card support. Responder was going to
 reverse in H, control in C, control in D not denied
 2C/2D - 4D     : Superfit in H, 5 card support. Responder was going to
 reverse in H, control in D, no control in C
 2C/2D - 4H     : Superfit in H, 5 card support, Responder was going to
 reverse in H, C or D control,  minimum hand
 2C/2D - 3H     : Superfit in H, 5 card support, Responder was going to
 reverse in H, better hand, inviting cue bidding
 
 iii) 1H by opener followed by 2S
 
 2C/2D - 4C     : Fit in H, responder was going to employ superfit call,
 control in C/D. control in other minor not denied
 2C/2D - 4D     : Fit in S, 5 card support, responder was going to reverse
 in S, no controls promised in C or D, better hand
 inviting cue bid
 2C/2D - 4S     : Fit in S, 5 card support, responder was going to reverse
 in S, minimum hand, control in C and D not denied
 2C/2D - 3S     : Fit in S, 5 card support, responder was going to reverse
 in S, better hand, inviting cue bidding
 
 Summary
 -------
 i) On rebid of same major or 2NT, responder's 2C/2D followed by 4C/4D shows
 controls and type of controls in C/D
 ii) On opener's 1S/2H, responder's 2C/2D followed by jump to 3S shows superfit
 in S and jump to 4C/D shows reversible hand in H and control in C/D but
 jump to 4H shows minimum hand denying controls in C/D. With
 better hand, responder raises 2H to 3H, still showing reversible hand and
 inviting cue bidding
 iii) On opener's 1H/2S reverse, responder's 2C/2D followed by jump to 4C shows
 reversible hand in H and jump to 4D shows reversible hand in S.
 Jump to 4S shows minimum reversible hand and raise to 3S shows better
 reversible hand in S.
 |  
          | 6. | SLAM Bidding 
 i) 4NT is Ace asking ONLY of bid by opener or responder in second round
 of bidding or when it is with a jump. Otherwise, if suit has matched and
 4NT is bid after cue-bids, it shows willingness to play at 5 level and
 asks for continuation of cue bidding. If suit is not matched, it is
 QUANTITATIVE asking partner to bid six with additional values or else
 sign off.
 ii) Principle of fast approach means that after strong opening support or
 after responder shows 12+, if partner jumps to game, there is no slam
 aspiration and hand is minimum, but if suit is matched with a single
 raise, there is slam ambition and cue bids must continue below the game
 level.
 iii) When suit has matched, cue bid shows first or second round control (A,K
 singleton or void) starting from lowest bid. If a suit is bypassed, it
 initially denies a control, but if that suit is bid next time it shows
 first round control in first cue bid and second round control in
 second cue bid.
 iv) After a jump bid, showing semi-solid six carder partner should raise with
 any three carder or Qx to set the scene for cue bidding.
 v) After cue bids, the partner holding minimum hand should not go beyond the
 game level. Crossing game level shows additional value.
 vi) Having bypassed a suit in cue bidding twice, and then bidding shows third
 round control i.e. Qxx or xx.
 vii) Jump to 5NT asks partner to show quality of the suit agreed. Partner is
 to bid 7 with two top honors, otherwise:
 S Suit:         6S: Suit headed with A or K, min 4 carder
 6H: Suit headed with A or K
 6D: Suit headed with Q
 5C: Suit headed with J or less
 
 H Suit          6H: Suit headed with A or K
 6D: Suit headed with Q
 6C: Suit headed with J or less
 
 D Suit          6D: Suit headed with A or K
 6C: Suit headed with Q or less
 
 C Suit          6C: Suit lacks 2 top honors
 viii) Responses to 4NT, if Ace asking are
 5C : 4 or 1
 5D : 3 or 0
 5H : Two Aces same rank (both majors or minors)
 5S : Two Aces mixed (neither same rank nor same color (S and D or H and C)
 5NT: Two Aces of same color (either both black or both red)
 
 To remember: 41-30-RMC (rank/mixed/color)
 |  
PART V - DEVELOPMENT OF 1NT/2C/3C Calls
 
        
          | 1. | DEVELOPMENT OF 1 NOTRUMP OPENING: 
 13-15 with C suit, 16-17 any suit Balanced.
 If 13-15, always with 3 carder H and 3 carder S
 
 2C     Relay asking for   2D: C Suit: 13 with 5 carder, 14 with 4 carder
 (8-11) range                  2S/2NT/3C: sign off
 3D/3H/3S: 11 points, inviting
 4H/4S: To play
 2H: C suit, 14 with 5 carder or 15 with 4 carder
 2S/2NT/3C/3D sign off
 3H/3S: 11 points, inviting
 4H/4S: To play
 2S: 16-17 (S for Spades, S for Strong)
 2NT Stayman
 3C  no major
 3D  both majors with 3 card D
 3H  H major
 3S  S major
 3NT both majors with 3 card C
 3C/3D signoff
 3H/3S forcing
 2NT:C suit 15 with 5 carder
 3C/3D signoff
 3H/3S inviting
 4H/4S To play
 
 Double on intervention    Double on intervention shows 16-17
 replaces 2C.
 
 2D stayman              2H: 16-17 H suit
 12+ Game force                2S/3C/3D: 5 carder, opener to raise with a
 fit (Axx or Kxx) or bid NT or show 2nd suit
 2NT: Opener to show second suit
 3H : raise, opener to cue-bid (4 card support)
 3S : Semi-solid six carder, opener to join on
 Qx or better
 3NT: To play
 4H : To play (4 card support)
 
 2S: 16-17 S major
 2NT: opener to show second suit
 3C/3D/3H: five carder, opener to cue bid with a
 fit and raise with Qxx or less support
 or bid NT
 3S : opener to cue bid
 3NT/4S: To play (4S 4 card support)
 2NT:13-15 C suit
 3C Relay for strength and length of C suit
 3D 13-14, 4 carder C suit
 3H 15, 4 carder C suit
 3S 13-14, 5 carder C suit
 3NT 15, 5 carder C suit
 3D/3H/3S: five carder, opener to cue bid with a
 fit and raise with Qxx or less support
 or bid NT
 3NT: To play
 3C: 16-17 no major
 3D Relay for minors
 3H: C suit
 3S: D suit
 3NT: both C and D suit
 3D/3H/3S: 16-17 five carder
 New suit five carder
 Raise support, opener to cue bid
 
 On intervention, 2NT or   Double on intervention shows 16-17
 cue bid replaces 2D
 (2NT promises a stopper
 and cue bid asks for a
 stopper)
 
 2H/2S signoff            Natural
 0 - 7 To play
 
 2NT Balanced             Natural
 10-11
 
 3C/3D/3H/3S              Natural
 6 carder headed with two
 top honors nothing else
 
 Summary
 -------
 i) 2C is relay (8-11) asking for range on which only 2S by opener shows
 16-17 while 2D/2H/2NT show C suit with points/length. On 2S responder's
 2NT is stayman. Calls upto 3C/3D are sign offs
 ii) 2D is 12+ stayman on which only 2NT shows 13-15 C suit on which 3C is
 relay and opener shows points and length of C suit. Calls 2H/2S/3C are
 16-17 and responder can there after  ascertain minors or second suit or
 reverse in 3H/3S on which opener bids NT with no fit, raises with 3 card
 support with Q or less, and cue bids with fit (Axx or Kxx)
 iii) Jump to 3 shows only 6 carder with 2 top honors, nothing else in hand.
 |  
          | 2. | DEVELOPMENT OF 3C OPENING -------------------------
 13-16 seven carder very good suit, 7-8 playing tricks
 Effort is to play in NT by showing stoppers, not suits
 
 3D D stopper          3H:  H stopper, no S stopper
 3S:  S stopper, no H stopper
 3NT: S and H stopper
 4C:  No stopper in H or S or both
 
 3H H stopper          3S:  D stopper, no S stopper (NOTE: critical suit is D)
 (no D stopper)        3NT: D and S stopper
 4C:  no D stopper
 
 3S S stopper          3NT: H and D stopper
 (no D or H stopper)   4C:  No stopper either in H or D or in both
 
 3NT stoppers in       To play
 D,H and S
 
 4C inviting
 
 4D/4H/4S              Cue bid with fit, otherwise natural
 semi-solid 6 carder,
 12+ slam interest
 
 Summary
 -------
 i) Bids shows stoppers. With stoppers missing in a suit, 4C is signoff
 ii) After 3C-3H, bid of 3S by opener shows stopper in D, the CRITICAL SUIT,
 and denies stopper in S
 iii) Jump by responder in new suit is 12+, six carder semi-solid suit, slam
 interest
 |  
          | 3. | DEVELOPMENT OF 2C OPENING 
 13-16 Very Good C Suit, normally six carder
 13-16 only C Suit OR 15-16 with a side suit
 
 2D Relay     2H   15-16, 4 carder H
 Pass/2NT/3C/3D To play
 2S: 12+ five carder S (reverse)
 3H: Minimum 4 carder support, opener to cue bid
 3S: 12+, 4 card D, 6 carder semi-solid S
 4C: 12+, five card support in H, responder was going to
 reverse, no control in D, waiting bid not necessarily
 control in C
 4D: 12+, five card support in H, control in D
 4H: To play
 
 2S   15-16, 4 carder S
 Pass/2NT/3C/3D: To play
 3H: 12+, five card H (reverse)
 3S: Minimum 4 card support, opener to cuebid
 4C: 12+ five card support in S, responder was going to
 reverse. no control in D, waiting bid not necessarily
 control in C
 4D: Same as above, control in D
 4H: 12+, 4 card D, six carder semi-solid H
 4S: To play
 
 2NT  13-16 C suit, stoppers in two side suits
 3C: To Play
 3D: Relay for NT probe
 3H  stoppers in H and D
 3S  stoppers in S and D
 3NT stoppers in H and S
 3H: 12+, five card H (reverse). D may be waiting bid
 3NT  no support for H
 3S   fit in H, stopper in S, not in D
 4C   fit in H, stopper on D but not a control
 4D   fit in H, control in D
 4H   Qxx or less support, hence no cue bid
 (fit means min Axx or Kxx support)
 3S: 12+, 5 card S (reverse)
 3NT no support for S
 4C  fit in S, stopper in H or S but not a control
 4D  fit in S, control in D, no control or stopper in H
 4H  fit in S, control in H, no control or stopper in D
 4S  Qxx or less 3 card support, hence no cue bid
 
 3C   13-16 C suit, stopper in one side suit
 3D Relay NT Probe
 3H  stopper in H
 3S  stopper in S
 3NT stopper in D
 3H 12+, 5 carder H (reverse) D may be waiting bid
 3S  stopper in S, no support for H
 3NT no stopper in S, no support for H,stopper in D
 4C  fit in H, no control in D
 4D  fit in H, control in D
 4H  Qxx or less 3 card support
 3S 12+, 5 card S (reverse) D may be waiting bid
 3NT no support in S, stopper either in H or D
 4C  fit in S, no control in D
 4D  fit in S, control in D
 4H  Qxx or less 3 card support
 4H/4S: 4 card D, six card semi-solid H/S, slam intention
 3D   15-16, 4 card D
 3H: 12+, 5 carder, opener to bid naturally
 3S: 12+, 5 carder, opener to bid naturally
 3NT/4C: To play
 4D: Support, opener to cue bid
 3H/3S/4D: 15-16, 6-5 distribution, responder bids naturally
 4C: 15-16 very good C suit
 
 2H/2S 6-10, 5 card  4C: 15-16, opener was going to reverse in H/S, no control
 non-forcing             in D
 4D: 15-16, opener was going to reverse in H/S, control in
 C and D
 
 2NT 11-12 balanced  Natural
 
 3C 8-10 raise       Natural
 
 3D/3H/3S 12+        Raise with Qx or better or rebid C or 3NT
 semi-solid six
 carder
 
 Summary
 -------
 i) Responder's 2H/2S is weak, non forcing on which opener's jump to 4C/4D
 shows 15-16 with 4 card support and control.
 ii) Responder's 2D is relay, openers 2NT/3C shows only C suit with stoppers
 in side suits and relay of 3D is relay asking for suits stopped, but
 responder's second round bid of 3H/3S shows 12+, reversible hand with 5
 carder suit (D may have been waiting bid) on which opener cue bids  with
 a fit(Axx, Kxx) and gives a waiting bid of 4C without controls in side
 suits. With only Qxx or less 3 card support, opener raises it 4H/4S
 without cue bidding
 iii) Responder's 2D is relay and opener's 2H/2S shows 15-16 with 4 carder H/S
 on which responder's jump to 4C/4D shows 12+, reversible hand in opener's
 second suit and controls in D
 iv) Opener's jump in second suit show 15-16, 6-5 distribution.
 |  
PART VI - DEVELOPMENT OF SUIT CALLS OF ONE (13-16)
Minimum 4 carder, D may be 3 carder with a C suit 
        
          | 1. | REBIDS BY OPENER: Single suiter hands 
 13-14 Minimum NT, Rebid original suit, raise partner's suit
 15-16 Jump to 2NT: Weak six carder, at best AJ
 Jump in original suit: semi-solid six carder
 |  
          | 2. | REBIDS BY OPENER: Two suiter hands 
 13-14  Minimum NT, lower suit, raise partner's suit, simple rebid (with S and
 D, 4 carder open 1S and then D with no tolerance for H but tolerance
 for C so that if partner bids 2H, opener can bid 2NT showing minimum.
 With tolerance for H, but no tolerance in C, open 1D)
 
 Canape' style, second suit is at least as long as first (may be 4-4)
 but EXCEPTION: After 1NT, response, first suit may be longer than
 second as effort is to find the best fit on unbalanced hands
 
 15-16  Reverse at 2 level, or above: canape', second suit always 5 carder
 
 Jump in second lower or higher suit, first suit 4 carder (may not
 be biddable), second suit semi-solid six carder but EXCEPTION: If
 second suit is C, then first suit is semi-solid six carder and C
 is only 4 carder because 15-16 hands with a good C suit and a side
 suit are opened as 2C.
 
 Jump to 3 or 4 level in partner's major: reversible hand with 5 card
 support or 15-16, 4-4-4-1 with 4 card support.
 
 Jump to 4C on 2C/2D response shows first suit semi-solid six carder
 and 4 card C as partner's 2C/2D may be waiting bid. Partner to join
 first suit with Qx or better.
 
 Jump to 4D on 2D response shows first suit 4 carder, six carder semi-
 solid D suit as partner's 2D may be a waiting bid. Partner to start
 cue bidding as he has already shown values in D, by bidding 2D
 even 3 carder
 
 Jump to 4C/4D on partner's response of 1H/1S, shows reversible hand
 in H/S, game certain, first round control in C/D. Direct jump to
 4H/4S denies FIRST ROUND control in C/D
 
 5-5 hands 13-14 higher/lower/higher
 15-16 lower/higher/lower
 
 5-6 hands 13-14 higher/lower/higher/lower
 15-16 lower/higher/lower/higher
 
 6-5 hands 13-14 higher/lower/higher/higher
 15-16 lower/higher/lower/higher
 |  
          | 3. | REBIDS BY OPENER: Three suiter hands 4-4-4-1 
 13-14   Select better two suits and bid higher/lower
 15-16   Treat as 13-14 as hand is not treated as of higher range unless at
 least one suit is good 5 carder but give a jump to 3 level in
 partner's major.
 |  
          | 4. | RESPONDER'S BIDS 
 First Round        Second Round
 1 over 1: 6+       Minimum NT, rebid, raise, lower suit(canape'): 8 - 10
 
 Reverse at 2/3 level: 12+, first suit 4 carder, second
 suit always 5 carder
 
 Jump in same suit: (9-10) semi-solid six carder
 
 Jump in new suit: 12+, semi-solid six carder. first
 suit 4 carder
 
 Jump to 3 in opener's original minor (1D): 9-10 five card
 support, non-forcing
 
 Jump to 3 in opener's first major: 12+, superfit
 
 1NT 8-10         Natural
 
 2C/2D:11+ May    Reverse canape': 12+, second suit 5 carder, C/D may be
 be 3 carder      3 carder
 with values,
 forcing up to    Jump in new suit: 12+, 4 card C/D, six carder semi-solid
 2NT              suit, unless it is a superfit call for opener's major
 
 Superfit call in opener's major, 12+
 
 New lower suit at 3 level (3C after 2D) canape': forcing,
 D minimum 4 carder, C 4 or 5 carder
 
 2H over 1S      Natural
 11+ minimum
 4 card, forcing New lower suit at 3 level, canape', forcing
 to 2NT
 
 Jump to 2NT     Natural
 11-12 Dead
 Center
 
 Jump in new     Natural
 suit,12+ semi-
 solid 6 carder
 
 Jump to 4C on   Gerber Ace asking, opener to show 0-1-2-3-4 step wise
 opener's 1H/1S
 
 Jump to 3 in    Natural
 opener's major
 10-11 limit bid
 
 Jump to 4 in    Natural
 opener's major
 7-9, five card
 support, one
 singleton
 
 Summary
 -------
 i) 15-16 hands are to be treated as 13-14 unless the hand contains at least
 one good five carder.
 ii) Single suiter hands are bid by opener by min NT, raise, rebid,lower suit,
 if 13-14 and by jump to 2NT if 15-16. Jump in suit always promises six
 carder semi-solid suit.
 iii) Two suiter hands 13-14 are bid canape' style higher/lower. With S & D as
 suits 4-4, open S with tolerance for C and D with tolerance for H. Three
 suiter 4-4-4-1 hands are opened selecting the 2 best suits, in canape'
 style.
 iv) Two suiter 15-16 hands are opened lower/higher (second suit always five
 carder). Jump in second suit promises first suit 4 carder, second suit
 semi-solid six carder (except when jump is in C, in which case C is
 4 carder and first suit is semi-solid). Jump in responser's suit shows
 reversible hand, five card support.
 v) Responder's 2 over 1 is forcing to 2NT level. Response of 2C/2D may be
 three carder with values in the suit to prepare for reverse or show
 superfit in opener's major.
 vi) Responder's second jump in own suit is limited semi-solid six carder but
 first round jump in a suit or second round jump in new suit shows semi-
 solid six carder with first suit as 4 carder (unless superfit calls are
 used).
 vii) Responder's second round jump in opener's minor (D) is limited,
 non-forcing, but in opener's major is forcing.
 |  
PART VII - DEFENSIVE BIDDING 
        
          | 1. | TWO SUITER HANDS 5 - 5 (3rd and 4th position) 
 Legend: SAPV (Strength as per vulnerability)
 weak:    6-11, Non-vul vs Vul
 Normal:  13-15, equal vulnerability
 Strong:  16+, Vul vs Non-vul
 
 Jump to 2NT or                Two lowest suits, SAPV
 2NT on 1NT
 
 Jump to 3C on 1D/1H/1S   Two remaining suits, SAPV
 
 Jump to 2D on 1C             Two major suits, SAPV
 
 Cue bid on 1D/1H/1S         Two extreme suits, SAPV
 
 2C on 1C                         8+, good 6 carder suit, rule of 2 & 3
 
 Jump to 3C on 1C             Two extreme suits, SAPV
 (cue bid)
 
 If strength does not match SAPV calls above, the two suits are bid in a
 natural manner. Partner bids naturally showing preference in two suits with a
 jump or cue bid if in game zone.
 |  
          | 2. | OTHER OVERCALLS: (2nd Position) 
 Partner's bids
 1 over 1: 8+, good five carder        Natural
 
 Cue bid shows 12+ and asks for stopper
 
 Jump in new suit shows semi-solid six
 carder, 12+
 
 2 over 1: 8+ good 6 carder            Same as above, rule of 2 and 3
 
 1NT  or 2NT on opening of             2C stayman
 2C/2D/2H/2S: 16-18 with
 stopper
 2H/2S signoff
 
 Cue bid asking for second stopper
 failing which suit
 
 Jump to 3 in a suit, six carder suit
 headed with two honors, nothing else
 in hand
 
 Two suiter calls SAPV                Simple preference to play
 Jump or cue bid forcing
 
 
 Jump in a new suit, semi-solid    Raise, non-forcing
 six carder, SAPV (ITEM 1)               Jump or cue bid forcing
 
 Double on strong 1C: 16+             Jump or 1NT with 8+
 
 Double, 13+, 3 card support in       Pass at 1 level 9+, five carder good
 each remaining suit, max double-     same suit as opener asking doubler to
 ton in opener's suit or 16+, 3       lead the suit to force opener to play
 card support not necessary           in NT
 
 Pass at 2 level, 10+, min. 4 cards in
 opener's suit with two winners in that
 suit
 
 Simple bid after which if doubler bids
 again, he shows 16+
 
 Jump in a suit, 10+, min 4 carder
 
 Cue bid 12+, asking for stopper
 
 Double followed by 1NT             2C stayman
 19-21 with a stopper                 2H/2S signoff
 Cue bid, 6+
 Jump in a new suit, 6+ forcing
 
 Double followed by jump or           Natural
 cue bid 21+
 
 
 Summary
 -------
 i) Double of a suit call shows hand of same strength as 
          opener's with min.
 3 card support in remaining suits. Jump by 
          partner shows 10+, cue bid
 shows 12+. If partner responds without 
          jump, doubler must pass with
 13-15, but may take another bid with 16_, 
          jump or cue bid with 19+. If
 16+, 3 card support in remaining suits is 
          not necessary.
 ii) Simple 1NT/2NT overcall shows 16-18 with a stopper, but if 
          initial
 double, it shows 19-21 with a stopper.
 iii) Special bids for two suiters are used specifying strength of the 
          hand. If
 the strength does not fit in the specified 
          calls, hand is bid in a
 natural fashion.
 iv) Simple 1 over 1 over calls shows good five carder suit while 2 
          over 1
 shows 8+, with very good six carder suit
 v) Jump in a new suit shows semi-solid six carder suit, 
          strength varying
 according to vulnerability.
 |  
          | 3. | OTHER OVERCALLS: Fourth position, BALANCING when RHO has passed 
 Partner's bid
 
 1 over 1: 8+ good five carder     Pass with less than 11
 Suit, raise: 11+
 Jump or cue bid: 13+
 
 1NT: 8-10 with a stopper          2C Stayman
 2NT without jump (10-11 with      Others natural
 stopper
 
 2 over 1: 8+, good six carder     Same as 1 over 1
 rule of 2 and 3
 
 Double: 11+, min. 3 card support   Pass 11+, good five card same suit as
 in remaining suits, maximum         opener.
 doubleton in opener's suit. With
 13+,take second bid in next round  1NT: 8 - 11 with stopper
 Jump, Cue bid, 13+
 
 Jump in a new suit:  semi-        Natural
 solid six carder, SAPV
 
 2C on 1NT asking for preference   2D: Preference for H
 in majors 11+                     2H: Preference for S
 |  
PART VIII - LEADS 
        
          | 1. | Principles 
 - lower of the touching honors unless lead is from top of sequence against
 NT contract, in which case lead top of sequence
 
 - K from three honors unless it is AK doubleton
 - A from AK
 - 10 from J10xx or broken sequence
 - 3rd best from even number of cards and lowest from odd number of cards
 |  
          | 2. | Leads 
 Lead                    From
 ----                      ----
 A                         AKx
 K                         AK, AKQ, KQJ, KQ10
 Q                         KQx, Qx, QJ10, QJ9 against NT
 J                          QJx, Jx, J10, J109, J108 against NT
 10                        J10x, 10x, A109, K109, Q109, 1098, J108 against NT
 9                          109x, 9x
 3rd best                 Even number of cards, Rule of 12
 lowest                   odd number of cards, Rule of 10
 
 OR
 3 cards with an honor (A,K,Q,J or 10)
 MUD                      3 cards without an honor
 (Middle, Up, Down: MUD)
 |  |  
 |