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Moscito - As the acronym for its name suggests, the system is based on a Major Oriented Strong Club (MOSCito) methods created by Paul Marston and Stephen Burgess.  The methods are centered on a symmetric system of bidding while the opening side has the majority of strength, also using weak opening methods according to Jukasz Slawinski.  The objectives of the Moscito Byte include:
 

1.

Quickly entering the auction to find the best contract

2.

Consume opponents bidding space

3.

Efficiently investigate game and slam opportunities

The main elements of Moscito include:

1.

No Trump Opening Bids: the range is determined by the system or by partnership agreement, and which varies according to vulnerability and opening position.

2.

Forcing Opening: always 1 Club.

3.

Two Over One, which is an artificial or a natural non-forcing bidding system, depending on the bidding sequence.

4.

Very Light Openings: used only in First or Second Seat

Opener's requirements in first or second seat:

Pass

0-5 points when Non-vulnerable

Pass

6-9 points when Vulnerable, without 5-4 distribution

1C

15+ points

1D

9-14 points, 4+ Hearts

1H

9-14 points, 4+ Spades

1S

9-14 points, 4+ Diamonds or 4 card major and 6+ Diamonds

1N

11-14 points, balanced

2C

9-14 points, 6+Clubs, may have a 4 card major but not 4 Diamonds

2D

5-9 points, 6 Hearts or Spades

2H/S

Preemptive (weak hand), 5 Hearts/Spades

2N

5-8 points,5-5 distribution in the minors

Opener's requirements in third or fourth seat:

1C

17+ points, any distribution

1D

Generic waiting bid

1H

11-16 points, 4+ Hearts

1S

11-16 points, 4+ Spades

1N

14-16 points in third seat, 11-14 in fourth seat

2C

11-16 points, 6+Clubs, may have a 4 card major

2D

11-16 points, 6+ Diamonds denying a 4 card major

2H/S

Preemptive (weak hand), 5+ Hearts/Spades

2N

Preemptive (weak hand) in the majors

Responder uses a symmetric relay response as game forcing, otherwise consuming opponent's bidding space through preemptive bidding.

Other Opener bids:

2N

Preemptive, 0-10 points, artificial with long Clubs or Diamonds

3N

Preemptive, 0-10 points, artificial with long Clubs or Diamonds

 

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