| Avoidance - A play which is intended to prevent or make it 
    expensive for a "Dangerous Opponent"  
    from gaining the lead.  Example: West 
        leads the H6, to 
        East's HQ, won by 
        South's HA.  
        Having 7 quick tricks, declarer must setup the Diamond suit to make 
        game.  East is now the dangerous opponent if allowed to win a trick 
        and return a Heart through South's 
        HJ.  Thus, 
        declarer can use dummy's 2 black suit entries to repeatedly finesse East 
        in the Diamond suit.   South plays the 
        C2 to dummy's 
        CK to initiate 
        finessing East.  Next declarer finesses dummy's  D9 
        ensuring West wins the trick by covering East's
        D10 with South's 
        DJ, won by West's 
        DQ.  Regardless of West's Heart play, declarer can now safely win 7 tricks to 
        make the 3 Notrump contract (2 Spades, 4 Diamonds, 1 Club).  If 
        East held and played the DQ, South must cover the trick with the
        DA so dangerous opponent East does not get on lead and play a 
        Heart through South (knowing East-West will win an additional 4 tricks 
        plus the Diamond loser).
 See 
        Avoidance Bridge Books
 
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