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Encyclopedia  of Bridge Terms
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z


Duplicate     Bidding     General     Play     Conventions     Jargon     Rubber
 

 

Jargon

 

Gadget - A method used to address a particular bidding situation or scenario, as opposed to a generalized class of bids.
 

Jargon

 

Gambit - To make a risky play, often involving sacrificing a card, with the hope of making additional tricks.
 

Bidding

Gambling 3 Notrump - See Conventions

Rubber

Game - In Rubber Bridge,  a game is reached when one side (team of two players) scores 100 or more points below the line.  See Laws

Jargon

 

Game All - Signifying both sides are vulnerable.
 

Bidding

Game Bid - A bid that will satisfy a game for the declarer, if the game is made during actual play.
 

Bidding

Game Force - A call that requests partner to continue bidding until game is reached.  Some players play that the bidding the fourth suit (Fourth Suit Forcing) is game-forcing.
 

Jargon

 

Game In - A term for a vulnerable.

Bidding

Game Invitation - A call that requests partner to bid game when holding values at the top of the range disclosed on prior calls.
 

Bidding

Game Try - A call inviting partner to bid game.  See Conventions
 

Bidding

Gamma Asking Bid (Trump Asking Bid) -  See Conventions
 

Jargon

Garbage - A hand with very poor values.
 


Bidding

Garbage Stayman (also called Drop Dead Stayman) - An artificial treatment by responder after opener bids 1 Notrump.  The responder bids 2C, planning to pass any bid by opener. See Example
 

Bidding

Gardener - See Conventions
 

Duplicate General Approach - See Conventions
Duplicate

General Chart Conventions - See ACBL General Chart

Duplicate

GCC - Abbreviation for General Convention Chart [ACBL]
 

Bidding

Gerber - See Conventions

 

Laws

Gesture -

Accidentally received information - See Law 16
Action by partner - See Law 16
Exposed card - See Law 50
Remark by partner - See Law 16

Jargon

 

Ghoulie - A variation of Bridge bypassing part-score bidding, using the "goulash" method to redeal the hands.
 

Jargon

Gin - To colloquial term, claiming the remainder of the tricks.
 

Jargon

 

Give - To concede a trick or tricks to an opponent.
 

Bidding

Gladiator - See Conventions
 

General

GLP - The Internet term, "Good Luck, Partner" typically as a typed abbreviation by the Dummy player to partner as Declarer after the auction is completed.
 

 


Jargon

Go for -

1.

An attempt to make higher-level auction or contract

2.

To become set for a penalty

3.

To become enticed by an opponent into making a poor play

 

 

 

 

Duplicate

Gold Life Master - The second highest rank in the ACBL is Gold Life Master. To achieve this rank, a player must have earned 2,500 masterpoints.

Masterpoints

Achievement

300, w/other tournament requirements

Life Master

500

Bronze Life Master

Silver Life Master: Replace "A Life Master with 1000" with "A Life Master with (a) over 1000 masterpoints, including (b) no fewer than a combination of 200 silver, red, gold, or platinum points"

Silver Life Master

Gold Life Master: Replace "A Life Master with 2500" with "A Life Master with (a) over 2500 masterpoints including (b) no fewer than a combination of 500 silver, red, gold, or platinum points"

Gold Life Master

Diamond Life Master: Replace "A Life Master with 5000" with "A Life Master with (a) over 5000 masterpoints, including (b) no fewer than a combination of 250 gold or platinum points and (c) no fewer than a combination of 1000 silver, red, gold or platinum points."

Diamond Life Master

Emerald Life Master: Replace "A Life Master with 7500" with "A Life Master with (a) over 7500 masterpoints, including (b) no fewer than a combination of 500 gold or platinum points and (c) no fewer than a combination of 1500 silver, red, gold or platinum points."

Emerald Life Master

10000 w/other tournament requirements

Grand Life Master

 

Jargon

Go in with - To play a certain card.

 

 


Duplicate

Gold Points - Pertaining to ACBL masterpoints awarded, restricted to Regional and National tournaments with contestants holding 750+ masterpoints and applies only to the top two stratifications of stratified or stratiflighted events. In open-bracketed events (such as a bracketed knockout team), each bracket will award some percentage of the overall award as gold, irrespective of the masterpoint holding of the teams in that bracket. Gold points may be awarded for special games, such as the ACBL-wide Instant Matchpoint Game.  In addition to Black, Silver, and Red points, the ACBL requires an achievement of 25 Gold Points to become a Life Master.  Gold points are awarded for overall placings and section tops in regional and NABC events of at least two sessions.

 

Duplicate

Golden Age Master - A special category was set up by the ACBL to recognize the achievements of older members. There are two ways to qualify to become a Golden Age Master (1) 70 years of age with 300 points of any color; or (2) 80 years of age with 100 points of any color.

Jargon

Good - To establish winning tricks

Bidding

Good Bad 2 Notrump - See Conventions

 

Duplicate

Goodwill Committee - A special category was set up by the ACBL to recognize the achievements of older members. There are two ways to qualify to become a Golden Age Master (1) 70 years of age with 300 points of any color; or (2) 80 years of age with 100 points of any color.

Bidding

Goren System - See Conventions

Also see Charles Goren - Hall of Fame and Goren Bridge Books
 

Jargon

Go to Bed with - The colloquial term for a player who refuses taking a trick with an Ace, which is ultimately lost due to the opponent voiding that suit.
 

Jargon

Goulash - To deal unshuffled cards in packets.  One variation involves dealing one packet of 5 consecutive cards off the pack to the first player, a second packet of five cards to the second player, and a third packet of 3 cards to the third player.   Dealing the 5-5-3 pattern proceeds with the fourth player (dealer).   While certainly not in accordance with the laws of Bridge, goulash dealing certainly generates highly distributional hands in Rubber Bridge that lead to unusual bidding and play.  Some players like to deal "goulash" from time to time as an exciting interlude to generate challenging hands to bid and play.  See Details
 

Play

Grand Coup - A trump coup using the tactic of ruffing side suit winners to reduce the trump holdings in the other hand.
 

 

 

 

 

Duplicate

Grand Life Master - The highest rank in the ACBL is Grand Life Master. To achieve this rank, a player must have earned 10,000 masterpoints and have won at least one North American Bridge Championship event that has no upper masterpoint limit or its equivalent.

Masterpoints

Achievement

300, w/other tournament requirements

Life Master

500

Bronze Life Master

Silver Life Master: Replace "A Life Master with 1000" with "A Life Master with (a) over 1000 masterpoints, including (b) no fewer than a combination of 200 silver, red, gold, or platinum points"

Silver Life Master

Gold Life Master: Replace "A Life Master with 2500" with "A Life Master with (a) over 2500 masterpoints including (b) no fewer than a combination of 500 silver, red, gold, or platinum points"

Gold Life Master

Diamond Life Master: Replace "A Life Master with 5000" with "A Life Master with (a) over 5000 masterpoints, including (b) no fewer than a combination of 250 gold or platinum points and (c) no fewer than a combination of 1000 silver, red, gold or platinum points."

Diamond Life Master

Emerald Life Master: Replace "A Life Master with 7500" with "A Life Master with (a) over 7500 masterpoints, including (b) no fewer than a combination of 500 gold or platinum points and (c) no fewer than a combination of 1500 silver, red, gold or platinum points."

Emerald Life Master

10000 w/other tournament requirements

Grand Life Master

Duplicate

Grand National - A major American championship team event using a knockout format, where each team is represented by a geographic zone.
 

General

Grand Slam - Bidding and making a seven-level contract, requiring the declarer to make all 13 tricks.
 

Bidding

Grand Slam Force (GSF) - See Details
 

Jargon

Green - A term indicating favorable vulnerable. Example
 

 

Jargon

Grosvenor Gambit  - Making an illogical play which catches the opponent "off-guard" to generate an extra trick or tricks, since the opponent discounts the possibility of an illogical play by the opponent (based on a fictitious character created by Frederick Turner in 1973).  The comical defender Grosvenor would deliberately make an apparent error, but the declarer refused the gifted trick assuming the defender must be making a rational play. See Example
 

 

Play

Guard -

1.

Holding stoppers in a suit likely to be promoted by an opponent

2.

To employ tactics, including a hold-back play, to ensure opponents do not promote a suit

 

Play

Guard Squeeze - A multi-suited squeeze, where discarding a control allows the opponent to finesse one's partner. See Example
 

Duplicate

Guide Card - Player and table movement details between rounds in a duplicate session.  See Example
 

Jargon

Guggenheim - Referring to a player which only makes elementary bids and plays (based on a fictitious character created by S. J. Simon).
 

Jargon

Gulpic - To make a very weak opening bid.
 

 

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