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Strip and Endplay - A playing tactic where the declarer eliminates losers in two suits (usually running trumps and a side suit with an even number of cards), then throwing the opponent's in the lead in the third suit allowing them to win one trick.  However, the winning opponent now finds their side either endplayed in the fourth suit or allowing declarer to ruff and sluff if the opponent stubbornly continues another suit.  This maneuver avoids the downfall of mis-guessing a finesse.

  K 7 5 4 2
A 8
K 10 5
9 8 7
 
A 9 8
Q J 10 9
Q 9 7 6
3 2
 
Declarer: South

 Contact: 4S


K 7 6 3 2
4 3 2
Q J 6 5 4
  Q J 10 6 3
5 4
A J 8
A K 10
 

West leads the HQ, ducked by South anticipating a possible strip and endplay. Continuing Hearts, dummy wins the HA.  Declarer plays a Spade, ducked twice and won on the third round by West's SA. Next, Declarer plays 3 rounds of Clubs, throwing East in the lead with the CJ.  Using the strip and endplay, declarer does not need to guess how to finesse the SQ (two-way possible finesse here).  East either finesses West or allows Declarer to use a sluff and ruff.

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