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Contract Rubber Bridge Laws
Part 3 - Laws 4-12: The Deal

 
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This document is provided courtesy of the
American Contract Bridge League

2990 Airways Blvd. S Memphis TN 38116–3847
901–332–5586
S Fax 901–398–7754


LAW 4
THE SHUFFLE

Before the first deal of a rubber, the player to the dealer's left should shuffle the pack thoroughly*, without exposing the face of any card, in full view of the players and to their satisfaction. Thereafter, as each player deals, the dealer's partner shuffles the other pack for the next deal, and places the pack face down on his right.
A pack properly prepared should not be disturbed until the dealer picks it up for his deal, at which time he is entitled to the final shuffle.
No player other than the dealer and the player designated to prepare the pack may shuffle.
 

* It is recommended that the pack be shuffled at least five times
 

LAW 5
THE CUT

The pack must be cut immediately before it is dealt. The dealer presents the pack to his RHO, who lifts off a portion and places it on the table toward the dealer. Each portion must contain at least four cards. The dealer completes the cut by placing what was originally the bottom portion upon the other portion.
No player other than the dealer's RHO may cut the pack.
 

LAW 6
NEW CUT - NEW SHUFFLE

There must be a new cut if any player demands one before the first card is dealt. In this case, the dealer's RHO cuts again.
There must be a new shuffle, followed by a cut,
(a) if any player demands one before the dealer has picked up the pack for his deal. In this case, the player designated to prepare the pack shuffles again.
(b) if any player demands one after the dealer has picked up the pack but before the first card is dealt. In this case only the dealer shuffles.
(c) if a card is turned face up in shuffling. In this case the player who was shuffling shuffles again.
(d) if a card is turned face up in cutting. In this case only the dealer shuffles.
(e) if there is a redeal (see Law 10).


 

LAW 7
CHANGE OF PACK

The two packs are used alternately, unless there is a redeal.
A pack containing a card so damaged or marked that it may be identified from its back must be replaced* if attention is drawn to the imperfection before the last card of the current deal has been dealt.
A pack originally belonging to a side must be restored on demand of any player before the last card of the current deal has been dealt.*
 

* See Law 8

LAW 8
THE DEAL

The dealer distributes the cards face down, one at a time in rotation into four separate hands of 13 cards each, the first card to the player on his left and the last card to himself. If he deals two cards simultaneously or consecutively to the same player, or fails to deal a card to a player, he may rectify the error, provided he does so immediately and to the satisfaction of the other players. The dealer must not allow the face of any card to be seen while he is dealing.
Players should not look at the face of any card until the deal is completed. A player who violates this provision forfeits those rights to a change of pack (Law 7) or redeal (Law 10) marked with an asterisk (*).

 

LAW 9
ROTATION OF THE TURN TO DEAL

The turn to deal passes in rotation, unless there is a redeal. If a player deals out of turn, and attention is not drawn to the error before the last card has been dealt, the deal stands as though it had been in turn, the player who dealt the cards is the dealer (he makes the first call), and the player who missed his turn to deal has no redress; and the rotation continues as though the deal had been in turn, unless a redeal is required under Law 10.


LAW 10
REDEAL

A redeal cancels the faulty deal; the same dealer deals again, unless he was dealing out of turn; the same pack is used, unless it has been replaced as provided in Law 7; and the cards are shuffled and cut anew as provided in Laws 4 and 5.
There must be a redeal
(a) If, before the last card has been dealt, it is discovered that

(i) 

a card has been turned face up in dealing or is face up in the pack or elsewhere;

(ii) 

the cards have not been dealt correctly; * or

(iii) 

a player is dealing out of turn or is dealing with a pack that was not shuffled or not cut, provided any player* demands a redeal.

(b) if, before the first call has been made, it is discovered that a player has picked up another player's hand and has seen a card in it.
(c) if, before play has been completed, it is discovered that

(i) 

the pack did not conform in every respect to the requirements of Law 1, including any case in which a missing card cannot be found after due search; or

(ii) 

one player has picked up too many cards, another too few; or

(iii) 

two or more players on opposing sides have allowed any cards from their hands to be mixed together, following a claim that a redeal is in order.


* See Law 8.


LAW 11
MISSING CARD

When a player has too few cards and a redeal is not required by Law 10(c), the deal stands as correct, and
(a) if he has played more than once to a previous trick, Law 67 applies.
(b) if a missing card is found elsewhere, not in a previous trick, that card is deemed to have belonged continuously to the deficient hand and must be restored to that hand; it may become a penalty card, as provided in Law 23 or Law 49, and failure to have played it may constitute a revoke.
 

LAW 12
SURPLUS CARD

When a player has too many cards and a redeal is not required by Law 10(c), the deal stands as correct, and
(a) if the offender has omitted to play to a trick, Law 67 applies.
(b) if the offender has picked up a surplus card from a previous trick, or from dummy's hand, or from the other pack, or elsewhere, such surplus card shall be restored to its proper place; and

(i) 

if the surplus card is in the offender's hand when it is discovered, there is no penalty.

(ii) 

if the surplus card has been led or played, or had been played to a previous trick, the offender must substitute for it a card from his hand that he can legally play to the trick, and, if possible, a card of the same suit as the surplus card. The offending side may not thereby win a trick it had lost, but it may lose a trick it had won. When attention is drawn to the offense before the lead to the next trick, either member of the non-offending side may, without penalty, withdraw a play made subsequent to the offense, and substitute any legal play.

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